Development Digest August 6th-13th 2021
Hey everyone!
Weekly development updates are back in place now that we aren't sending multiple weekly patches. A lot of the systems currently being worked on take a lot of time and effort (all the things under "working on"). But something else that we recently posted (it's updated on our Steam store page) is our new roadmap! If you haven't seen it, here it is:

Everything posted below will be included in the next update
Working on:
See you all next week with more updates!
Weekly development updates are back in place now that we aren't sending multiple weekly patches. A lot of the systems currently being worked on take a lot of time and effort (all the things under "working on"). But something else that we recently posted (it's updated on our Steam store page) is our new roadmap! If you haven't seen it, here it is:

Everything posted below will be included in the next update
Working on:
- Audio Manager
- Seed maker
- Housing
- Housing blueprint options
- Windless Woods
- Joining session pop up to indicate you are loading into a multiplayer world
- Staff
- Mining sparks
- Slowing effect for spider webs
- Lava lights you on fire
- The last few food item’s models
- Save system to auto backup to prevent corrupted files from not allowing you to play the game
- Sheathing/unsheathing system
- Signs in Sleepy Haven
- Looted chests should stay looted on relog now
- Smelters save both their contents and output now
- Inaccessible houses are now boarded up
- Minor issue with Lucy’s quest
- Typos
- Brook’s dialog
- Added Kiwi and Mist seeds to the tree vendor at Moonberry
- Deep Iron Hammer recipe to have correct materials
- The cooking recipes Carter sells in Moonberry to not sell auto learn recipes and added a missing recipe
See you all next week with more updates!