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Development Digest August 12th - August 19th

Happy Friday, friends!

Louis here again. This will be the last week I get to run the digest before I pass it back to Janna next week. Let’s get started:

I’ll start off this week with a brand new glyph. Not all of our spells are 100% combat-oriented — this one is for farmers and homesteaders. The Raincloud spell can be used to water your fields! It can also be used to extinguish burning allies in a pinch.


(Sorry for the crunchy gif — we had to compress it pretty heavily to get it within the size limit for this post.)

This week we gave the new ammo swap feature you saw in last week’s digest to our testing team. Really positive feedback so far! But before long, I had my hands full of edge case bugs to fix. Stuff like: what happens when you swap weapons using the radial menu while the ammo wheel is up? What if you charge a glyph to maximum, then swap spells right as you’re firing it? These are all fairly straightforward to fix, but they pile up and can catch you off guard if your brain isn’t galaxy-sized enough to anticipate them all.

DD is continuing his work setting up the quest structures and dialog for the main Windless Woods zone storyline. This week he’s been doing parts of the story that take place within The Eyre — the hidden village populated by watchful druids. The story arc he’s working on at present will introduce you to a grizzly new character who has resigned himself to a reclusive life away from the rest of his kind.

If you fancy a peek behind the curtain, this is what the inner workings of our quest system looks like. In the interest of avoiding spoilers, the quest data you see here is from a quest that’s already in game over in the Farmlands.



Most of Wendy’s work this week has been so steeped in spoilers that there’s really not a lot we can show you! In consolation, I offer you this teaser image:


What could it be?!?

She’s also been setting up the first quest you’ll be able to do with the Treasure Hunter faction — they’re the rival group to the Archaeologists. I hope you’re ready for a perilous foray into an ancient crypt!

Jesse is still at work in The Eyre. Now that we’re coming to the end of the level design and filling out building interiors, his work is shifting to filling out NPCs, setting up their schedules, and giving them places to be and jobs to do.



Well folks, that's all I have time to show you this week. Things are really ramping up over here. Next week you'll be back in Janna's company for more juicy screenshots. Until next time!