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  3. Development Digest July 31st - August 4th

Development Digest July 31st - August 4th

Happy Friday, friends!

Glad to be back at it! If you missed our last digest, Michael and I were helping run and teach a summer camp, Girls Make Games, for three weeks in July. That's why we've had a shortage of digests last month. Good news though, we are working hard this week!

Remember back before this latch patch when all the loot tables were iffy and we fixed them, but couldn't get the patch out because of navigation issues? Well those navigation issues were because we changed a setting to get dungeons working and changing the setting back didn't fix it. It was a long tedious process, but eventually got it fixed and patched out. My point in reminding you of this, is that dungeons are going to be a bit more tricky than we thought. We do want to make the dungeons procedural and a big part of that is having navigation for enemies to be able to walk around. We know that dungeons a HUGE requested feature. We'll be slowly working on it and other things at the same time. We want to get more updates out quicker, rather than spend months on large systems.

So with that in mind, we've been working on fishing! The basic system is about to go out to testers and then we'll be adding all the fish in the world! I don't have a timeline for you (it'll be soon!), but a cute tidbit - the fish are measured in Smidgens!



You'll soon be able to spend your days on the docks finding those rare fish or just hanging out with your friends bonding over the water.



TLDR: Dungeons will take longer, but are still coming. Fishing is very soon!

See you all next week!

-Janna & Michael