Development Digest December 10th - December 17th
Happy Friday!
The update is on Wednesday - so close! While you'll see few items on the lists below, it's because the team is focused on bug fixing. Since none of these bugs have been seen by the public, it seems silly to add them to the list. Fear not, they do exist and are being squashed. That's the teams main focus until update day. You'll notice a few new and improved things have been adjusted specifically from player feedback (cotton and water). We appreciate it!
This will be the last development digest until the 14th of January! You'll have full patch notes next week. The following week is Kindred Games vacation week. A nice time to relax and getaway for a bit before coming back and attacking weapon abilities, weapon stats, and the magic system. We'll have a removal of Frostfall update the following week with patch notes and then back to business.
Happy holidays and happy new year to you all!
Working on:
A few pictures to hold you over until Wednesday:

The update is on Wednesday - so close! While you'll see few items on the lists below, it's because the team is focused on bug fixing. Since none of these bugs have been seen by the public, it seems silly to add them to the list. Fear not, they do exist and are being squashed. That's the teams main focus until update day. You'll notice a few new and improved things have been adjusted specifically from player feedback (cotton and water). We appreciate it!
This will be the last development digest until the 14th of January! You'll have full patch notes next week. The following week is Kindred Games vacation week. A nice time to relax and getaway for a bit before coming back and attacking weapon abilities, weapon stats, and the magic system. We'll have a removal of Frostfall update the following week with patch notes and then back to business.
Happy holidays and happy new year to you all!
Working on:
- West Windless Woods
- Bug fixing for the update
- Display plaques to show off your weapons in your home
- Frost Golem health bar
- Furniture paintings in different sizes (all sold in Sleepy Haven)
- First equipable trinket
- Water bucket resource at wells to collect free water daily
- NPC in Ramshackle
- Snowman have a chance to drop the hat they are wearing
- Better showing/hiding of AI health bars and nameplates
- Marshmallow stick now applies burning effect
- Increased the chance to get cotton seeds from farming cotton
- Cleaned up lighting around the world to help with performance
- Optimization pass in Sleepy Haven
- Permission issues with new storage type placeables
A few pictures to hold you over until Wednesday:



