Development Digest January 10th - 20th
Happy Saturday!
Today I'll be hosting the January Community Play Together on the official US server at 5pm PST (about 4 hours from now). I'll be hanging out in Discord on voice chat and in-game chat. Feel free to hop on! Depending on how many people show up, it can be anywhere from an hour to three hours of playing.
If you haven't caught Michael (Kindred) streaming, you have been missing out! He's been streaming pretty consistently and showing off new things we are working on. He's been on both Twitch and YouTube so check those out!
With the new year, Michael and I sat down and planned out what we aim to accomplish this first part of the year. We took our roadmap into consideration and decided to change one thing for winter:

While we would still like to adjust the crafting, the combat needed a bit more love so we can get those dungeons out. If you want to take a look at what is changing with combat, join a stream or check out the past streams. We've got stats coming to weapons and the ability to change those stats through items. Our testers have been loving playing with it and we've gotten really great feedback through streams and testing. Last thing we need to tackle is how to save these new stats in our collections system. We wish it was easy, but it never is. Once that's all taken care of, we'll get this update out! We've got until March 19th (the end of winter) to get it out and still be on track, but we're hoping another week or two tops.
Treasure Hunting is about 80% done. The mechanics are all set and tested. All that's left is to add the treasure around the world, draw some maps, and get the building and NPCs update in Sleepy Haven. We're anticipating a February release for Treasure Hunting.
Bug Catching has been a hot topic for us lately. We're really excited about it and have a lot of fun ideas for it. We're planning for a March/April update for it, but that's a very rough estimate.
Then we'll be tackling the Azura storyline which will introduce our first official dungeon. Spring officially ends June 20th and that's a ton to tackle before then. The above is the order we plan to tackle things, but they can be switched around and adjusted as needed. Delver's Pass is the next area we want to sprinkle into the Spring updates, so it gets worked on occasionally on stream.
Hope to see you tonight! That's it for today.
-Janna & Michael
Kindred Games
Today I'll be hosting the January Community Play Together on the official US server at 5pm PST (about 4 hours from now). I'll be hanging out in Discord on voice chat and in-game chat. Feel free to hop on! Depending on how many people show up, it can be anywhere from an hour to three hours of playing.
If you haven't caught Michael (Kindred) streaming, you have been missing out! He's been streaming pretty consistently and showing off new things we are working on. He's been on both Twitch and YouTube so check those out!
With the new year, Michael and I sat down and planned out what we aim to accomplish this first part of the year. We took our roadmap into consideration and decided to change one thing for winter:

While we would still like to adjust the crafting, the combat needed a bit more love so we can get those dungeons out. If you want to take a look at what is changing with combat, join a stream or check out the past streams. We've got stats coming to weapons and the ability to change those stats through items. Our testers have been loving playing with it and we've gotten really great feedback through streams and testing. Last thing we need to tackle is how to save these new stats in our collections system. We wish it was easy, but it never is. Once that's all taken care of, we'll get this update out! We've got until March 19th (the end of winter) to get it out and still be on track, but we're hoping another week or two tops.
Treasure Hunting is about 80% done. The mechanics are all set and tested. All that's left is to add the treasure around the world, draw some maps, and get the building and NPCs update in Sleepy Haven. We're anticipating a February release for Treasure Hunting.
Bug Catching has been a hot topic for us lately. We're really excited about it and have a lot of fun ideas for it. We're planning for a March/April update for it, but that's a very rough estimate.
Then we'll be tackling the Azura storyline which will introduce our first official dungeon. Spring officially ends June 20th and that's a ton to tackle before then. The above is the order we plan to tackle things, but they can be switched around and adjusted as needed. Delver's Pass is the next area we want to sprinkle into the Spring updates, so it gets worked on occasionally on stream.
Hope to see you tonight! That's it for today.
-Janna & Michael
Kindred Games