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Development Digest May 6th - 13th

Happy Friday the 13th!

This week was more backend work with a lot more distractions. I've been out most of the week sick (dang kid germs), Louis started his vacation midweek, Kindred has been taking care of me and working as much as he can, and Wendy has been moving right along. So let's get into the specifics!

Louis is continuing work on the map and finishing up some combat overhaul work. He'll be finalizing these once he gets back. Wendy is bouncing around as models and mechanics become available. She has been moving through Bone Reach with more level design and adding finishing touches into different areas in Windless Woods. The quests have new placeholder items in currently, which I'll be replacing soon. Kindred has been fine tuning the Shrubrian village houses and modeling their little furniture and Wendy has already taken the furniture and started decorating!



There was some bug fixing mixed into the week. We updated Sen's quest on Castaway Rock with a new shiny pedestal for the key. We had a report recently that you would open the chest in the secret crab cave and not get the key. We have only had this report once before and couldn't replicate it. After one of our new testers tested it over 40 times it seemed it would fall through the platform between two planks of wood and end up in the bushes below, which you can't see. It was a random chance for this to happen so the key has been taken out of the chest and put on it's own pedestal.

Our other news for this week, which was already released to our Kickstarter backers, is that we don't have the time or resources to support a Mac build at this time. As the game grows, we're constantly trying to understand performance and optimize the game for everyone. Unfortunately, through our testing with Mac builds, only the highest of high end specs are running the game at an acceptable performance. We still plan to add Mac support, but it won't be until the end of Early Access as our best guess right now. We need to focus our efforts on continuing to add content and moving the game forward.

That's it for this week! See you all next week.

-Janna