Fall Update v1.8.2.1
Hey adventurers!
This is a small update that removes Witch's Eve and fixes a bunch of bugs. Nothing too crazy. We're diving back into a few missing features from the Delver's Pass update, so expect some new content coming up soon!
Patch Notes:
New:
Fixed:
Improved:
This is a small update that removes Witch's Eve and fixes a bunch of bugs. Nothing too crazy. We're diving back into a few missing features from the Delver's Pass update, so expect some new content coming up soon!
Patch Notes:
New:
- Removed the Witch’s Eve event
Fixed:
- Late Archdruids now have the proper names
- Sheathed melee weapons and wands are now in the correct locations
- Ebbon’s tower collisions fixed
- Can no longer loot buried treasure until it’s fully dug up
- Fixed a wardrobe issue that removed your outfit whenever you remove your hat or mask
- Fixed a wardrobe issue that forced you into a combat stance when changing your look
- Can no longer lure Deckan’s skeletons into the hallway
- Deckan now attacks you properly when you talk to him
- Verity the ferry captain has a name again
- Hopefully fixed an issue with the explosives crate in Farmlands
- Fixed some snapping issues with housing plots
- Fixed an issue with a secret door in Windless Woods not working correctly in multiplayer
- Naz properly vanishes now
- Fixed some lazy villagers who didn’t want to give out candy (for next year’s Witch’s Eve)
- Fixed a visual issue with a couple trinkets that were saying +20 instead of +4 for buffs
- Fixed a floating plant in the Ravari village
Improved:
- Talking to Kelch in the tutorial will remove your makeshift lockpick if a friend used theirs to get you out of the cell
- Inventory search can now filter based on buffs/enhancements, item class (sword, consumable, ammo, staff, etc) and more
- No longer log into the game in combat stance
- Bears no longer spawn in tricky to maneuver locations