Update v1.7.9
Hey everyone!
Well, I know I promised 3 more days of Frostfall and you got practically a whole new week. That's because I went a bit crazy with some long standing bug fixes this week and did some tweaking to weapon swing timing, which took some extra testing.
Melee combat was feeling a bit sluggish with arbitrary delays between swings, so we wanted to fix that up and make it feel more fluid. Because I wanted to get the build out, this means that melee weapons are going to be a biiiiit overpowered right now being able to attack much faster without changing damage output to make up for it. But that'll come soon.
Lastly I took some time to make our Steam achievements retroactive for some events you may have completed prior to the update. But I want to point out that doing this eats up a lot of development time. Not so much for the achievements, but other updates to quests and such. Adding in bandaids for existing characters like this can also open us up to a lot of bugs because of all of the exceptions we have to add to the code. As a rule, we strive to always be building the game with a new player experience in mind, but we do our very best to ensure we're never breaking existing characters or losing any of your progress. Please be patient with us when some content needs to be redone on a fresh character, as the game is still in Early Access and as such, a beta state.
Finally, let's talk about what's coming next this year!
With Frostfall out of the way and the new year upon us, we're so excited to dive back into work on Delver's Pass, Treasure Hunting and the Azura storyline. Lots of awesome updates coming this year and we can't wait to share our progress via Discord, Twitch and here on Steam in the form of the Dev Digests.
At last, here are your patch notes:
1.7.9 Patch Notes
New:
Fixed:
Improved:
Well, I know I promised 3 more days of Frostfall and you got practically a whole new week. That's because I went a bit crazy with some long standing bug fixes this week and did some tweaking to weapon swing timing, which took some extra testing.
Melee combat was feeling a bit sluggish with arbitrary delays between swings, so we wanted to fix that up and make it feel more fluid. Because I wanted to get the build out, this means that melee weapons are going to be a biiiiit overpowered right now being able to attack much faster without changing damage output to make up for it. But that'll come soon.
Lastly I took some time to make our Steam achievements retroactive for some events you may have completed prior to the update. But I want to point out that doing this eats up a lot of development time. Not so much for the achievements, but other updates to quests and such. Adding in bandaids for existing characters like this can also open us up to a lot of bugs because of all of the exceptions we have to add to the code. As a rule, we strive to always be building the game with a new player experience in mind, but we do our very best to ensure we're never breaking existing characters or losing any of your progress. Please be patient with us when some content needs to be redone on a fresh character, as the game is still in Early Access and as such, a beta state.
Finally, let's talk about what's coming next this year!
With Frostfall out of the way and the new year upon us, we're so excited to dive back into work on Delver's Pass, Treasure Hunting and the Azura storyline. Lots of awesome updates coming this year and we can't wait to share our progress via Discord, Twitch and here on Steam in the form of the Dev Digests.
At last, here are your patch notes:
1.7.9 Patch Notes
New:
- Full controller support for augment stone menu
Fixed:
- Frostfall and Grimwick achievements can now be obtained by existing characters who have completed these quests prior to the achievements update
- Conjure Feast now spawns reliably in any location
- Fixed an issue with weapon augmentation
- Painter’s Panic quest now correctly checks for the amount of wolves defeated
- Can no longer upgrade the whistle item
- Vervain’s camera position is now fixed
- Getting locked out of your jump in multiplayer servers is fixed (to the best of my testing ability)
- Jed’s doll and other quest items fixed up and can no longer be dropped from inventory
- Food with health recovery now recovers every 5 seconds instead of 1 second
- Goblin chest lid taped back in place
- Fixed a typo. Just one.
- Jed now gives you a quest when you ask him about his fear of crabs
- Boss related achievements are now retroactive for old characters (One achievement is not retroactive yet, but will be fixed in a future update, so hang tight!)
- Logs and other resources shouldn’t drop their loot through the ground anymore
Improved:
- Melee weapons swing speed reduced to prevent awkward pauses between swings
- Spiderfang Dagger poison affect buffed from 20% to 40% chance to trigger
- Spider cave crate loot improved
- Loading splash screen updated
- Wolves and boars drop more meat
- Weapons (other than bows) have had their attack speed simplified to fast, average and slow due to varying combo attack speeds making the number inaccurate
- Damage numbers now pop up in randomized locations so you can read them easier when attacking quickly