Development Digest November 4th - 11th
Hey! Long time no chat. Happy Friday, friends!
We've been getting all these updates and patches out that has all our updates it in, but now I can finally post about some new stuff!
We'll be doing a small update this month with some quality of life things. Wendy and I have been working on some small optimization things in the whole world. DD has been working on fixing up some of our Azura quests that were created when the game first launched. Way back then (two whole years ago!) we only had less than a handful of ways to make a quest. They needed some updating. He won't be able to touch all of the quests, but he'll get through a bit of them to update. Jesse has been working on our Tinker Town, which still needs an official name, and planning that out. I should have some sneak peeks in the coming weeks.
Louis has been playing with the tinkering system and also fixing bugs with the magic system and various other bugs. He's been playing with that shield bash that was mentioned in the last patch.

Michael has been working on something completely new. This is actually the main reason for the quality of life update. I know you want me to spoil it, but I won't! The team has talked about it on their Twitch streams, so if you've caught one of those, you may know what I'm talking about.
The most asked question currently is:

As for our community play through events, I've scheduled Novembers to be on the 19th at 5pm PST and Decembers with be on the 31st at 11am PST. These will both be held on the official Kindred Games US server. Feel free to pop in and say hello or join us on Discord in our voice call to chat and play.
See you next time!
-Janna
We've been getting all these updates and patches out that has all our updates it in, but now I can finally post about some new stuff!
We'll be doing a small update this month with some quality of life things. Wendy and I have been working on some small optimization things in the whole world. DD has been working on fixing up some of our Azura quests that were created when the game first launched. Way back then (two whole years ago!) we only had less than a handful of ways to make a quest. They needed some updating. He won't be able to touch all of the quests, but he'll get through a bit of them to update. Jesse has been working on our Tinker Town, which still needs an official name, and planning that out. I should have some sneak peeks in the coming weeks.
Louis has been playing with the tinkering system and also fixing bugs with the magic system and various other bugs. He's been playing with that shield bash that was mentioned in the last patch.


Michael has been working on something completely new. This is actually the main reason for the quality of life update. I know you want me to spoil it, but I won't! The team has talked about it on their Twitch streams, so if you've caught one of those, you may know what I'm talking about.
The most asked question currently is:
When will Frostfall arrive?
Well I have that news! December 22nd at 10am PST. It will be a two week event, just like Witch's Eve was, so it will end on January 5th at 10am PST. This will be our third annual Frostfall event and we may have some other fun things planned to accompany the update.
As for our community play through events, I've scheduled Novembers to be on the 19th at 5pm PST and Decembers with be on the 31st at 11am PST. These will both be held on the official Kindred Games US server. Feel free to pop in and say hello or join us on Discord in our voice call to chat and play.
See you next time!
-Janna