Development Digest October 6th - 13th
Happy Friday the 13th, friends!
Our annual Witch's Eve event will be available to the public on Wednesday, October 18th! If you are a Patreon supporter, you already have access to this event as of Wednesday, October 11th. Patreon supports have an early week to get in the spirit.
With this Witch's Eve update, we've been doing a bit of optimization and general bug fixes for Witch's Eve. Outside of the update, Michael has been tackling the skill tree passives. We're looking at releasing the skill trees in pieces to get feedback and grow them slowly. So far every tree has it's first two passive options for each class other than the rogue. The rogue skills were based on backstab and flanking damage, which we'd still like to incorporate, but it needs just a bit more work before it's ready for release. We're debating if the first two passives for each tree are enough to release or to wait until there is more in each tree. What are your thoughts?
This week on the Twitch stream we started going all in on the new zone, Delver's Pass. Bone Reach was supposed to be the next zone, but it's massive and needs a lot more love, so we're tackling some smaller zones first.

Delver's Pass is a transition zone that will eventually lead to Iris Lake and the Mistaken Isles. This zone is a mountainous region filled with beautiful pine trees, waterfalls, and bears. Oh my! You'll be able to visit the hot springs and meet a new tinkerer there, meet the peaceful townsfolk of a new small town in the valley of the zone and visit Ebbon's tower. Ebbon is a main character in the overarching storyline for the game, and will play a pivotal role in your journey when the full storyline is finished. We decided it was time to introduce him and start opening up that story to players.
I know we didn't mention this zone in the roadmap, but we wanted to play it safe. We have a tendency to overpromise with the roadmap, so this time we decided we'd rather overdeliver. We don't have an ETA yet on the new zone, but we're considering releasing it in waves to get it out sooner then add more to it over the next few patches before we move on to the next zone.
Thanks for your support and happy Spooktober!
Our October Community Event is scheduled for Friday, October 20th at 2pm PST. Come celebrate the holiday with us!
Our annual Witch's Eve event will be available to the public on Wednesday, October 18th! If you are a Patreon supporter, you already have access to this event as of Wednesday, October 11th. Patreon supports have an early week to get in the spirit.
With this Witch's Eve update, we've been doing a bit of optimization and general bug fixes for Witch's Eve. Outside of the update, Michael has been tackling the skill tree passives. We're looking at releasing the skill trees in pieces to get feedback and grow them slowly. So far every tree has it's first two passive options for each class other than the rogue. The rogue skills were based on backstab and flanking damage, which we'd still like to incorporate, but it needs just a bit more work before it's ready for release. We're debating if the first two passives for each tree are enough to release or to wait until there is more in each tree. What are your thoughts?
This week on the Twitch stream we started going all in on the new zone, Delver's Pass. Bone Reach was supposed to be the next zone, but it's massive and needs a lot more love, so we're tackling some smaller zones first.

Delver's Pass is a transition zone that will eventually lead to Iris Lake and the Mistaken Isles. This zone is a mountainous region filled with beautiful pine trees, waterfalls, and bears. Oh my! You'll be able to visit the hot springs and meet a new tinkerer there, meet the peaceful townsfolk of a new small town in the valley of the zone and visit Ebbon's tower. Ebbon is a main character in the overarching storyline for the game, and will play a pivotal role in your journey when the full storyline is finished. We decided it was time to introduce him and start opening up that story to players.
I know we didn't mention this zone in the roadmap, but we wanted to play it safe. We have a tendency to overpromise with the roadmap, so this time we decided we'd rather overdeliver. We don't have an ETA yet on the new zone, but we're considering releasing it in waves to get it out sooner then add more to it over the next few patches before we move on to the next zone.
Thanks for your support and happy Spooktober!
Our October Community Event is scheduled for Friday, October 20th at 2pm PST. Come celebrate the holiday with us!