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Swords 'n Magic and Stuff News

Development Digest January 28th - February 4th

Happy Friday!

This week has been a bit of behind the scenes work, so not as many cool pictures. We've just launched a new YouTube video about what we've been working on, so check that out:

[previewyoutube][/previewyoutube]

A few notable things that were worked on are mannequin furniture items that allow you to show off your hats, masks, and outfits in your house. Still needs some tweaks, but here's a picture:



Another huge quality of life task that is in progress has been job boards! They are still in development and aren't even ready for testers, but here are some of the preliminary options that were presented:


Normally I'd present the new roadmap, but we're actually making some big adjustments to it, so I hope it'll be available to change out this month. Don't worry, they are good adjustments! The map is in progress of getting a facelift, including in-game maps, so that's one of the big adjustments.

In other news, our official soundtrack has been launched! Check it out here if you haven't already.

I'll end with my favorite screenshot of the week. Every couple of months, I'll go through and get in-game screenshots to update our Steam page. While doing that, I got a shot that didn't make the cut, but made me laugh too much (floating gobbos flying at you are the best):



And yes, I died after that shot.

See you all next week!

Development Digest January 21st-28th

Happy Friday evening!

We've had some bug fixing days to fix the issues our dedicated testers found. Mainly level design issues with weird collisions, rocks, placement of things, that kind of stuff. Still a bit of new mechanics and level design were added to Bone Reach. What do you think this does?



Still working in the background with the damage overhaul and a few new treats. Maybe I'll have something to show on those treats next week. We've also bounced around a few features being added into the next update (ETA not announced yet).

As far as West Windless Woods go, I'll give you some pictures, because they are awesome!

















There's some cool stuff going on in there. Can't wait for you all to check it out.

Next week I may have a new roadmap available for February. If not, I'll still get some awesome pictures for you!

See you then.

Development Digest January 14th-21st

Happy Friday!

Sorry I missed you last week. I knew we were working on another patch and we had just done a patch, so decided to skip last week. I don't have too much to report, as the last patch went out 4 days ago. I do still have things though!

First off, here's the new roadmap for January:



EDIT: Should note that this came out before the update and we snuck barber shops in! So those are not coming soon!

Our next big announcement, we have the original soundtrack page up! The OST goes on sale on the first for $4.99 USD. Check it out here.



Other than patches and fixing bugs, the team has been working on a few different things. Level design is in progress in Bone Reach. Check out the logging camp:


West Windless Woods level design is complete. It's now getting it's NPC's, quests, and details. Our dedicated testing team just got access to run around West Windless Woods and Bone Reach. They have reported their amazement on the zones and are excited to start testing even more!

Behind the scenes, our combat overhaul is taking place. Lots of refactoring to add in the abilities and stats and magic systems.

We've got a new place to report bugs! This website will replace the one currently in game (although the link in game will still work as we transition) and makes my job a bit easier! Feel free to use either report!

https://bugs.swordsnmagic.com/

We've already started adding new outfits, furniture, and all the fun items to the new zone. If you haven't caught a stream, Kindred has been showing off West Windless Woods and new things going in there twice a week on Twitch. If you want spoilers, that's the place to be!

I'll end today with a fun update to Moonberry Farms. The bees upgraded their houses!


See you all next week!

Patch v1.4.13

One final patch before the long wait for the weapon ability update.

Enjoy!

Fixed:
  • Buying arrows now updates your equipped arrow slot count
  • Item display plaque now allows all items
  • Item display plaque can now be placed on horizontal surfaces
  • Bandit Betrayal quest no longer has T-Posing bandits
  • Multiplayer plot names now show up appropriately
  • No permissions error message in multiplayer fixed
  • Signs in Merrymaker tavern no longer floating
  • New character outfits are no longer switched upon entering the game
  • Azurian Bandits no longer drop iron weapon recipes
  • Player storage chest LOD's cleaned up
  • Deep Iron Shield set back to level 0 for now (Not a nerf, just a visual bug)


Updated:
  • Storage chest collision more accurate


New:
  • Vanishing display plaque for decorating purposes

Update Patch v1.4.12

Hey there,

This small update is just a few bug fixes for the Frostfall teardown patch. Not much to it, but here are the patch notes:

New:
  • Item Display Plaque (weapon rack with no limitations)


Updated:
  • Added character rotation in barber shops


Fixed:
  • Dryad hair options in Ramshackle corrected
  • Lantern on Ferry respositioned
  • Tip overlays display correct keys now
  • Character names in character selection display correctly now
  • Hats now show/hide hair correctly on title screen
  • Jensen, Leylen and Jamie took night classes to finally come to grips with proper shield handling
  • Can no longer drag greyed out items into smelters, shops, etc.
  • Can no longer smelt darkwood into coal
  • Barbershops now save changes properly
  • Barbers have installed security cameras and taken other anti-hair theft measures
  • New characters maintain their appearance and clothing selections upon entering the world