1. Swords 'n Magic and Stuff
  2. News

Swords 'n Magic and Stuff News

Hotfix - 1.0.19

Hotfix - Beta 1.0.19

Thanks for all your patience through our first regularly scheduled patch. We had a few hiccups and a bit of a delay, but we're working on being more prepared and better polished for patches going forward.

We just launched a hotfix patch that addresses several of the issues we sort of introduced with the last patch.

Thanks for all of your bug reports. All of the player feedback is helping make this game better with every update and we can't thank you enough for your reviews and comments on the Discord server.

Improved:
  • Adjusted some quest dialog and item descriptions
  • Added collisions to resource nodes
  • Harvest node drops are now local to each player and can be shared
  • Minor tweaks to mob spawning system
  • Dealt with pesky floating coconuts
  • Sen's tutorial dialog is more clear


Fixed:
  • Load times in Town of Azura should be better
  • Fixed sensitivity slider affecting walk speed
  • Scolded Clyde for stealing axes - He says he won’t do it again
  • Gave Clyde permission to take back his own axe
  • Fixed an issue with quests resetting on tutorial island
  • Fixed an issue with mob corpses blocking pickup collisions
  • Purchased shop items are now properly replicating to other players in game
  • Harvested nodes now properly replicate to other players
  • Fixed an issue with drinking/eating in succession locking player actions
  • Fixed an issue with mobs appearing alive after another player killed them
  • Gold no longer shows 0 when first joining the world
  • Fixed item stack size inconsistencies
  • Removed sentience from doors
  • Cleaned up all the bugswatters around town

Regular Update - September

Hey everyone,

Our first regular update is live. But not without a few hitches.

Our first build out had some major game breaking issues, so we frantically fixed them up only to find out that our testing team was experiencing crashing bugs trying to join multiplayer.

We can't find a quick fix for the multiplayer issues so we're prioritizing a new join system that doesn't rely on the Steam join menu. We'll keep you up to date on when this will be live.

One last note. There are a few missing labels and minor issues with the menu we're still ironing out. Namely, the T (camera swap) key is missing. We'll be working on a hot fix for that before the next regular update, so stay tuned.



And without further ado, here are your patch notes:

Beta 1.0.18

New:
  • Entirely new tutorial zone
  • Options menu overhauled
  • New harvesting area near Town of Azura
  • Crabs now drop crab claws
  • Added new resource
  • Added eating and drinking animations and sounds
  • Added new wooden weapon types
  • Added the ability to store your start location at inns when relogging
  • Added nighttime firefly light sources to the world
  • Added keybindings (some tooltips may display default keybinds instead of what you’ve selected)
  • Added volume sliders for various channels
  • Added V-sync option
  • Added additional graphics options
  • Added custom framerate cap

Improved:
  • Gold chests now drop better loot
  • Major boar rework
  • Minor crab rework
  • Increased all resource stack sizes from 12/24 to 99
  • Embershards are now affected by critical hits
  • Mob corpses now poof out of existence
  • Added continuous music (This may change. It was highly requested though)


Fixed:
  • Various weapons now use appropriate upgrade materials
  • Fixed Iron Dagger attack speed
  • A Dark Treasure quest changed
  • Fixed various minor bugs
  • Reduced bone weapon drop rate
  • Fixed bank slot stacking bug
  • Fixed issues with varying volume levels between music tracks


Other:
  • Merrymaker Tavern moved
  • Moved some buildings around in Town of Azura
  • Gretta’s quest is no longer a quest
  • Temporarily removed some dock quests for new tutorial
  • Small performance pass
  • Tweaks to ladders to make them less buggy (for now)
  • Increased lava damage

Live Development on Twitch!

Hey everyone!

Today is a regular stream day, but many of you probably don't know that, so I thought I'd get you up to speed.

I stream three (3) days a week over on Twitch doing development and AMA's.

I'm live right now if you want to come by. I won't announce here every time I'm live, so be sure to follow if you want to stay up to date on live updates.


Thanks! See you in the stream!

Hotfix - 1.0.17

Hotfix build 1.0.17

Thank you guys for all the feedback and input. Here are a few fixes to address some of the current problems.

A full options menu is in the works and should be finished in the next few days. Stay tuned!

  • Fixed major performance issue
  • Fixed Moonblade quest
  • Added Moonstone resource - These may move in later updates
  • Added Azurite Ingot resource
  • Jeweled hook now upgrades with rubies
  • Balanced the bone dagger
  • Huge staff damage increase
  • Increased CD time on staves
  • Buff duration changed from 1 minute to 5 minutes on Focus and Resilience potions
  • Increased cost of Focus and Resilience potions from 6 to 15 gold
  • Added additional failsafes to some quests where quest items were disappearing with full inventories
  • Removed a few Azura Mushrooms
  • Fixed an issue with Jensen skipping the final stage of the guard quests
  • Removed the recommendation letter from Clyde’s quest - You can sell these, they won’t be used in future updates
  • Fixed the Bugswatter item icon and model
  • Removed arrows from dirt pile drop table - Ranged weapons still have infinite ammo for now
  • Fixed various typos
  • Fixed boar scaling sizes
  • Fixed the ladder not being climbable in Ramshackle belltower

Launch Day Hotfix - 1.0.16

Hotfix build 1.0.16

  • Adjusted overall mob damage output
  • Adjusted overall mob health
  • Reduced cost of bank slots
  • Mushrooms and Lavablooms now respawn daily
  • Mushrooms now scattered around island
  • Increased damage reduction while blocking with a shield
  • Fixed mob aggro range - Mobs now give up sooner
  • Fixed HitScan weapon drops - Mining shards now works as expected
  • Quest rewards now spawn in the world if your inventory is full
  • Removed cost to respawn horse
  • Added camera cycle functionality with F3 key
  • Adjusted music volume and added fade in - Audio options coming very soon!
  • Cabin Key is now removed from inventory in the tutorial - If you have it you can toss it
  • Moved food and drink buffs from top of screen to health bar