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Development Digest April

Happy Friday, Friends!

What's better than getting a wisdom tooth pulled after a vacation? Probably a ton of things. The first week back was slow going because of this, but now I've got some updates!

Michael and I have been tackling some bugs and getting some good quality of life issues taken care of. We will have a small update very soon with these changes.

First off, a much requested feature, being able to quickly sort items into chests based off of what is already in the chest. One simple button to sort all your loot into your already organized chests.



Next, Michael added a bit more clarity for splitting stacks (as you can see in the above picture). Even though this feature has been in the game since launch, a lot of people didn't realize you could split stacks (we even have a tutorial tip for it, but it still gets missed). With that, fixes to how the stacks actually split were much needed. Before anything you split would end up at the bottom of the list. Now they'll show up right next to the item you are splitting. There's also just some polish and easier understanding that got added.

Now that you can no longer store weapons in the collections and some clothing items don't want to go into collections, we've decided to go back to our original idea of having a wardrobe. It'll work very similar to collections, but in a much better fashion (see what I did there?). The collections tab in your journal will become more of a discoverable tab to show you what you are still missing. Exactly how the furniture, fish, and food items are now. The wardrobe will be furniture items, mirrors, and similar items where you would interact with them and be able to change your outfit, mask, and hat. So instead of carrying 3 different outfits with you, you'll be able to carry one hand mirror to interact with to change your style on the go.



Items added to your wardrobe will not be able to be removed. You'll simply equip them through your mirror. This also allows you to see what the outfit looks like on you before decided to wear it. Now that the outfits, masks, and hats will all be equipped through a mirror, we've been looking at what to do with those slots in your inventory.



We have many thoughts and ideas and our discord has already been discussing this, but what are your thoughts on what to do with those slots that have been removed?

Thanks for all of your support!

-Janna & Michael
Kindred Games

Development Digest March 18 - 30th

Happy Saturday, Friends!

Treasure Hunting has been a hot topic over on our Discord. We've loved chatting with all the new people joining and asking questions.

After every update, we like to slow it down just a bit. It gets hectic! We've been decorating and planning and implementing more for Delver's Pass these last two weeks since Treasure Hunting (and patches) came out.

As a reminder, our roadmap continues through this spring (in the US, spring ends June 20th):



This will be what we focus on plus we will continue to work on Delver's Pass. We've finished up everything on this list but Bug Catching and the Azura Storyline. We're contemplating what order to do these three items as we want dungeons to be included in Delver's Pass and the Azura Storyline. Both have awesome dungeons planned, but which comes first? That's the big question!

April is an exciting month in our house. Both Michael and I have birthdays and it's our daughter's spring break. Because of this, we'll be taking a much needed week staycation to relax and regroup starting next Thursday. We'll still be active on Discord during this time (we just can't seem to stay away completely). We'll be back to fully working April 15th, so expect your next dev digest on the 19th!

Thanks for all of your support!

-Janna & Michael
Kindred Games

Treasure Hunter Patch 1.7.15

Hey guys.

Turns out our last patch introduced a pretty major bug with the magic system that slipped through the cracks. We reverted to version 1.7.13 again, but I've since fixed the bug and now we're jumping to 1.7.14 with the fixes.

Alright, time for the patch notes:

1.7.14 Treasure Hunting Patch

Fixed:
  • Can no longer buy multiple tools leading to the tool stacking bug
  • Removed the weapon collections tool tip card you got after defeating Targ
  • Drinks with Aura stats no longer say “Max Magic”
  • The Ancient Treasure Chests now have the correct lore books
  • Should have fixed the uncapped FPS issue locking you to 60fps
  • Fixed an issue with picks and axes still being enhanced when they shouldn't be
  • Fixed the newly introduced spell issues
  • Fixed the issue with not being able to get through the tutorial magic section


Improved:
  • Increased shovel’s dig radius
  • Crafting weapons no longer shows a misleading “standard” quality when you often craft “flimsy”

Emergency Patch Revert!

Uh oh!

That last patch broke magic! I've set the game back to the previous patch for the time being and will have a fix it shortly!

So sorry if this soft locked you in the tutorial! This doesn't normally happen and was an oversight in my rush to fix bugs after the update.

Treasure Hunter Patch 1.7.14

Hey guys.

There were a few bugs with the Treasure Hunter update so this patch is simply addressing those.

Thanks for playing the update! It's been great seeing everyone in the Discord helping out with treasure maps and chatting in the ideas channel.

Alright, time for the patch notes:

1.7.14 Treasure Hunting Patch

Fixed:
  • Can no longer buy multiple tools leading to the tool stacking bug
  • Staff, wand and most spell projectiles should now pass through allies to hit enemies
  • Removed the weapon collections tool tip card you got after defeating Targ
  • Drinks with Aura stats no longer say “Max Magic”
  • The Ancient Treasure Chests now have the correct lore books


Improved:
  • Increased shovel’s dig radius
  • Crafting weapons no longer shows a misleading “standard” quality when you often craft “flimsy”