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Update v1.7.13 - Treasure Hunting

Are you ready to hunt some treasure!?



In this update you can discover the brand new Treasure Hunters Guild and guild hall in Sleepy Haven. Grab a shovel from Cecil in Sleepy Haven or Rhey in Hope Harbour to start digging up buried treasure conveniently marked with X's all over Tirawyn. Once you've got some artifacts, bring them to the Treasure Hunters guild hall in Sleepy Haven to trade them for reputation and gold and eventually unlock the coveted Ancient Treasure Maps!

Along with Treasure Hunting we've also included a few awesome changes and a bunch of bug fixes as always.

Lastly, to celebrate this occasion, we've put the game on sale for a massive 40% to align with the Steam Spring Sale! Grab it while you can and tell your friends to join you on this new quest!

Here are the patch notes:

1.7.13 Treasure Hunting Update


New:
  • Treasure Hunting
  • Treasure Hunters guild hall
  • 6 ancient treasure maps to discover
  • 1 new drink
  • Can now pause the game in single player
  • New shovel tool - Buy from Rhey in Hope Harbor, Cecil in Sleepy Haven or craft one with blacksmithing
  • New, much larger backpack
  • New, much much larger storage chest
  • New, much much much larger storage… chest?
  • New trinkets
  • New glider
  • 4 new outfits
  • New loading screen at game startup
  • More lore!


Fixed:
  • Pets no longer hang around after their owner kicks the bucket.
  • Targ will no longer lock you out of combat if you spam through his dialog too quickly. Simply talk to him again if he won’t fight you.
  • Dodge rolling no longer breaks your flight in ghost form
  • Fixed a weird offset with the item name pop up on beach shells
  • Can no longer enhance tools
  • Swapping between loadouts no longer fails to remove enhancement buffs
  • Fixed various floating sold out signs
  • Fixed an issue where the smelter will start smelting even if you don’t have enough resources to smelt
  • Ancient chest on Castaway Rock is no longer empty
  • Scythes do cleave damage once again (hitting multiple enemies in one swing)
  • Fixed the Mending Fairy
  • Necrotic Prism now spawns skelly minions again
  • Fish shadows now disappear properly in multiplayer
  • Can now enhance a weapon multiple times without the window closing
  • Fixed the Exterminator Wanted job board quest in Hope Harbor (Thanks, Janna!)


Improved:
  • You can now fire arrow projectiles (magic coming soon!) through your friends and companions, making ranged combat WAY better and more useful with friends
  • Melee combo attacks now have damage variation to incentivize combos over dual wielding. All first hits do 70% damage and dual wielding can no longer trigger more than the first swing of a combo.
  • Most treasure chests have been buried and have had loot improved
  • Loot particles disappear once you’ve looked at them, preventing performance problems and confusion when leaving loot behind
  • Day time extended. The sun rises around 7am and sets around 10pm. Lots more time for activities!
  • Improved the visuals and functionality of the pause menu, including a better quit confirmation
  • Improved the loot from Grimwick’s grave
  • When in the crafting window, enhancement slots no longer show up on item details for clutter/readability reasons
  • Farming times extended by quite a bit to make the mechanic less tedious and more passive. Yields and seed drop rates also increased quite a bit to make farming more lucrative over time
  • Difficulty option buttons when creating a character now show when they’re selected properly
  • Tweaked difficulty balance slightly for Hero and Forgotten. They’re now the same combat difficulty other than the auto character deletion upon death for Forgotten

Development Digest February 9th - 16th

Happy Friday, friends!

We're so happy to have finally gotten the weapon and enhancements update out to you. Since then we've been busy! If you haven't caught a stream this week on Twitch or YouTube, Michael has been working on Treasure Hunting.



Treasure Hunters are a new faction with a guild hall in Sleepy Haven.



They're in the market for artifacts which you can now find in buried chests throughout Tirawyn. Trade these artifacts in for gold, reputation, and exclusive rewards including ancient treasure maps. These are maps that lead you to unique one of a kind treasures, but they won't be easy to find.



We can't wait to see what you dig up when this update drops later this month!

-Janna & Michael
Kindred Games

Hotfix 1.7.12

Just a very minor patch to fix an issue with dedicated servers.

If you're running into issues joining a server it could be due to exceptionally long load times. This seems to be causing an issue with Steam's connection protocol and I'm working on cutting down on load times to fix this.

In the meantime, there's an annoying, but effective workaround. Play single player first to load the world initially without a server timeout kicking you out, then head back to the main menu and join the server you meant to join. The load time will be much much shorter and you shouldn't have an issue joining.

Also in this patch I did a bit of tweaking to the fishing mechanic to make early game fishing quite a bit easier. Give it a go if you previously found the fishing a bit too challenging.

Thanks again for all your support and patience throughout Early Access!

Update v1.7.11

Well I may have accidentally broke some stuff.

Turns out I missed a couple edge cases where you could accidentally soft lock yourself out of being able to attack again until dying or restarting the game.

This was due to the new updates on dual wielding and attack cooldowns that would ensure you couldn't spam attack and accidentally cancel an attack, resulting in missed damage.

We also ran into a bug where weapons stored in your bank would not be automatically enhanced on startup. This should be resolved now, but in case you run into a situation where you do find a weapon of Fine or greater quality that is not displaying enhancements, you can place it into a community chest (or a personal storage chest on your property) and it will automatically grant you enhancements and unlock them for you. You can also use a prismatic stone in a pinch, but free is always better I've been told.

This hotfix addresses these issues among a few other minor, but quick fixes I threw in. Thanks for your patience and understanding!



At last, here are your patch notes:

1.7.11 Patch Notes


Fixed:
  • Can no longer get soft locked out of attacking and dodge rolling
  • Scythes now do cleave damage again
  • Conjure Mending Fairy works as intended again
  • Weapons in bank should now properly be auto-enhanced


Improved:
  • Conjured Mending Fairy heal amount is now scaled by weapon damage used to cast the spell

Update v1.7.10

Hey everyone!

After the Frostfall event I introduced some much-needed weapon attack balancing, but also introduced a very annoying staff swing speed bug. While I fixed that bug a while ago, I did the whole feature creep thing where I made a new system that took longer than I expected to finish.

This update introduces a bunch of bug fixes, storage chest sorting/filtering and weapon enhancements!

Weapon Enhancements are a way to add some more semi-permanent progression to your character in the form of stats attached to your weapons. Weapons of Fine or greater quality will have these stats revealed and you'll unlock the ability to activate these stats while your weapon is equipped once you meet the weapon's class level requirement. Don't worry! There's a new tutorial card waiting for you once you pick up your first Prismatic Stone so you can read all about how the new system works.

And what's a Prismatic Stone, you ask? Well it's a weapon stat randomizer device. You use it from your inventory, choose a valid weapon to enhance, and watch as the stats are shuffled for you. You can buy these stones from the Sleepy Haven magic shop (near the bank), or find them in locked chests scattered around Tirawyn.

What's next?

I've been working hard on the Treasure Hunter update which should be ready soon and is at the top of the priority list. In this update you can expect to find buried treasure throughout the world with the same loot you'd find in locked chests of that zone, but also a new item called artifacts. Artifacts can be traded in at the Treasure Hunter's Guild in Sleepy Haven in exchange for reputation. At certain reputation levels you can then purchase special treasure maps which will lead you to secret buried treasure somewhere in the world. These treasures will have rare and unique, one of a kind items you can't find anywhere else in the game. We've had this on the to-do list for quite some time now and I'm excited to nearly be finished with it. I think it'll add some extra content to the world while we keep working on Delver's Pass, the Azura storyline, skill trees and of course, dungeons.

There's a lot coming up and I hope you're as excited as we are.

At last, here are your patch notes:

1.7.10 Patch Notes


New:
  • Weapon Enhancement System
  • Prismatic Stones
  • Cooked Fish recipe learned at level 4 cooking
  • Bank sorting/filtering
  • Storage sorting/filtering
Fixed:


  • Hunting for Treasure Hunters quest fixed up to work in multiplayer
  • Archer Tomb Key now properly removed when used (future update planned for the quest rewards here)
  • Slimes no longer drop slightly used swords
  • Fixed an issue with carry capacity stacking
  • Sen now appears and disappears appropriately on the tutorial quest outside the orc training camp
  • Fish leaderboards finally have default NPC leaders again
  • Fixed a clothing/mask duplication bug!
  • The bunk beds at The Gate in Windless Woods now have the correct description
  • Crates in Farmlands are now dropping the correct items
  • Staff attack speed greatly increased
  • Windless Woods stump puzzle fixed. Can now open it as expected.
  • Magic ice crystals in Azura can now be melted with the fireball spell
  • Ella’s Bakery no longer sells potato seeds (Aren’t baked potatoes baked goods??)
  • Nature shrine for “Hunt for the Tome” can now be interacted with after the initial time
  • Fishing leaderboard sound now affected by volume controls


Improved:
  • Quest items now more performant and update their status without a game restart
  • Can now craft higher quality weapon (Up to Masterwork) if your crafting level is sufficiently higher than the weapon level
  • Weapon/Tool quality now affects the item’s value and can be sold for more gold to vendors
  • Lucky now affects the quality you craft weapons at
  • Can no longer store weapons in collections (But your existing weapons can be removed at any time, or can remain in your collection as long as you like)
  • Attack animations can no longer cancel each other out (with some exceptions)
  • Changed from a software to hardware cursor to help performance and hopefully fix an issue with some ultrawide and 4k resolution screens