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Swords 'n Magic and Stuff News

Patch v1.7.7 - Steam Achievement Fix

Hello there!

I hope you guys have been enjoying Frostfall again!

Somehow I missed a very important step in setting up the Steam Achievements and I thank you guys for being my guinea pigs for them! This patch fixes them and should allow you to start working toward getting all of the current achievements.

This patch also fixes a couple other minor issues that I got around to, but nothing major.

I hope you have a great Christmas if you celebrate and a Happy New Year!

Patch Notes:

1.7.7 Frostfall Patch

Fixed:
  • Lightning Strike spell fixed
  • Sleeping in beds now regains health for clients
  • Steam Achievements are now officially working
  • Frostfall Chest properly closes after you initiate a second fight with the golem

Frostfall Festival | Winter Event Update v1.7.6

Happy holidays, adventurers!

Welcome to the 4th annual Frostfall Festival!

This event will last 2 weeks (ending on January 4th) so jump in now and visit Hope Harbor or Sleepy Haven and speak with the snowmen there to to get access to the exclusive event zone, Snowpeak.

Frostfall isn't the only big news for this update though! I've also done a bunch of work on performance this update and I'm hoping you'll notice a big jump in frames per second. With this update, we've also hopefully fixed the bottleneck we had on the CPU, which means that the graphics settings in-game should now have a much more pronounced effect on your framerate. So if you're looking to grab a few more frames, try dropping your graphics settings down a bit.

Lastly we've also introduced..... STEAM ACHIEVEMENTS! This is a pretty big milestone for us because it's been in the works for a while. We're starting small with only 13 achievements, but with each update you'll likely see a few more being added.

Oh, and did I mention the game is currently on sale for Steam's winter sale? Well it is. Now is the best time to jump into Tirawyn, or grab a copy for your friends so you can explore together!

If you weren't aware, I also livestream the development of Swords 'n Magic and other game development related content over on Twitch. If you haven't caught a stream lately, you're missing out! Check out streams here.

And finally here are the patch notes:

New:
  • Miner’s Cap now has a real light
  • Bendy Stick is no longer flame resistant
  • 13 Steam Achievements
  • Frostfall Festival!
  • PvP is back! (In an experimental form, so expect bugs, especially with spells)
  • Use the /pvp command to flag for PvP. You can only attack other flagged players. Toggling PvP mode off triggers a 5 second delay to prevent cheesing.


Improved:
  • Full gamepad support now available on character selection and creation screens
  • Increased character slots from 5 to 10
  • /Emotelist command changed to /Emote
  • Can now change your difficulty from the pause menu (not for Forgotten characters!)
  • Studded Glove recipe changed from bow string to coarse thread
  • Tiny Crabs are now also weak to blunt weapons (poor guys)
  • Nails can now be crafted at level 0 blacksmithing


Fixed:
  • Puck was found guilty for lying about giving you her dagger AND some coin
  • Jenk’s bugswatter has been confiscated
  • Fixed some quest-related typos
  • Lore books and other small objects no longer unhighlight when obscured by your giant head
  • Using the /Emote command no longer shows the /Who list as well
  • Lightning Strike spell has been recharged at a local Tirawyn charging station
  • Forged in Honey quest has been patched so you can’t lose the quest items by leaving dialog early
  • The stump puzzle in Windless Woods no longer locks you out of the veiled chest
  • Hide Tooltips option in your journal now works as expected
  • Fixed architecture snapping so building walls and pillars snap rotate correctly finally
  • Removed random orange leaves in the goblin camp due to season changes
  • A certain secret recipe can no longer be picked up through a solid object
  • Glowstalk and Tanglewort now filter as crafting items in your inventory
  • The Gatekeeper’s eye can no longer escape the clutches of the audio menu


Development Digest November 3rd - 24th

Happy Friday Friends!

First off, we hope everyone had a fabulous Thanksgiving or if you aren't in the states, a fabulous Thursday.

We've been crazy busy over here! Michael (Kindred) has been streaming on both YouTube and Twitch at least twice a week for a while now. He's been working on Delver's Pass, Steam Achievements, and various performance updates. I've got a lot to cover for the last three weeks!

First some fine tuning was done on the last update. We've added an in-game option to change your difficulty. However, you cannot change to or from the hardcore permadeath mode. That can only be selected from a brand new character. This gives you more options while playing! We also added a text popup to show that a player in game has died.



While away from your friends, you can still call them out for falling to their death. Where was your glider, friend?

Next we added some functionality to the minor's cap. Which means we can add some more options for caves and dungeons that need light. We did add another light option, but you'll need to stay tuned to the patch notes for that one!



Then came Steam Achievements! I believe 7 achievements were made on stream. Then a few more were added after. All achievements have been tested by testers with only 1 reported as not working. Now to set them up on Steam and get them to you all! We'll add more after the first batch goes out!

Then there is performance.... The one thing that isn't cut and dry. For a while we've known that performance was becoming a problem with each new update, slowly tanking your FPS over time. We're getting some help from a fellow unreal dev who really knows his stuff to get things under control. Of course much of the problem stems from old code that happens to be connected to practically EVERYTHING in the game, which means a lot of other things broke in the process. We're almost finished fixing these things up, but here is some of the fun we went through:



And then came that sweet, sweet fps check:


I know these numbers are probably looking insane right now, and compared to what they were two weeks ago, they kind of are. But results may vary depending on your hardware. Just know that our target hardware is now, finally, hovering right around 60 frames per second, which has been our goal since the beginning. And more importantly, our graphics settings can finally be adjusted to improve your framerate even further.

In the past the game has been bottlenecked by the cpu thanks to all the complicated calculations we were doing with some old, rusty code. Now that that stuff has been cleaned up, now our bottleneck is, finally, coming from the game's graphics. Luckily we have sliders that can be adjusted to tune some of these to get your optimal experience. We couldn't be more excited!

That's not to say there isn't more to do, but we're taking steps in the right direction for sure.

But wait! There's more!


We've partnered with CreatorPlush to create a one of a kind chicken plush! This is a limited one time run of these guys! They're super soft and cuddly! This partnership comes in the form of a timed funding campaign though, which means these guys will only be made if we reach 200 sales before the timer runs out. Go check it out here before it's too late:

https://www.creatorplush.com/products/chicken-plush-by-kindred-games



Lastly, the game's on sale right now! Be sure to pick it up during the Autumn sale and grab a copy for a friend!

See you all next Friday OR with the next update! (whichever comes first)

Janna & Michael/Kindred Games

P.S. Check out this AMAZING build from some of our community members, Cass & Meat:

Regular Fall Update - 1.7.5

Happy Fall!


Witch's Eve is finally over. We hope you got plenty of treats and a few tricks in while you had the chance. Frostfall is coming soon, so I hope you've all been extra good this year!

Kindred Games has been hard at work on the next zone, Delver's Pass and it's coming along great. We're really excited to show it off. You can join a Twitch stream to see live development of the area and get sneak peeks at all the new content coming to Swords 'n Magic and Stuff!

In the meantime, this update fixes a handful of bugs and makes a bunch of nice improvements to the game. Primarily, we've added a difficulty setting.

Currently you'll need to make a new character to switch to a new difficulty, but we have plans to add an option to the pause menu, so you can change on the fly if a quest is too difficult, or if the game just isn't offering enough of a challenge.

[h3]Here are the difficulty modes added:[/h3]

Traveler - This mode is for the story focuses players who want easier combat and enjoy the casual aspect Swords 'n Magic has to offer.

Adventurer - This is the standard difficulty mode you've all grown used to.

Hero - This mode offers more challenging combat by increasing enemy health and decreasing how much damage enemies take.

The Forgotten - This is our hardcore, permadeath mode. This mode is exceptionally challenging. You better learn to cook, brew, dodge and block if you want to survive this mode. And if you don't, your character is automatically deleted! But you do get a shiny title to show off if you're brave enough to try your hand at this mode.

We knew people weren't directly asking for this, but it didn't take too much time away from dev time and we thought it would help make the game just a bit more accessible to some players who are struggling with the combat or are finding the game far too easy.

Thanks for your continued support throughout Early Access. We can't wait to show you the next zone we're working on!

[h3]Patch Notes:[/h3]
New:
  • Traveler, Adventurer, Hero and Forgotten difficulty settings
  • Hardcore mode with permadeath!
  • Witch’s Eve is over
Improved:
  • Command for the emote list is now /emote from /emotelist
  • Small performance fixes
  • Drop rates adjusted for a few items here and there
  • Display case/items now show the name of the displayed item in the focus interface
  • Maps now have major landmark/location labels to make navigating easier
  • Ore nodes now show the name of the ore in the focus interface for accessibility reasons
  • Monsters no longer show long-winded, distracting descriptions in the focus interface while targeting them
  • Nerfed elite boars to do less damage and have less health
  • Elite boars all drop thick hide now
  • Nerfed boars to have less health and do less damage
  • Fixed an issue with some class titles missing its prefix
  • Drune melee enemies nerfed
Fixed:
  • Broken drop rates for several rare items have been fixed
  • Fixed an issue where exact bait tiers were required for some fishing spots. Now any higher tiers will catch the highest tiers available in each spot
  • Can now hear other player’s fishing lines hit the water in multiplayer


Witch's Eve Developer Play Broadcast

In celebration of the Witch's Eve event I'll be livestreaming some gameplay today on the Steam page!

Tune in to hang out, ask questions about the development process and the game, or just to cheer me on as I collect tickets and explore the Witch's Eve event!

https://store.steampowered.com/app/810040/Swords_n_Magic_and_Stuff/

Don't forget to pick up the game while it's 40% off! The sale ends soon!