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Swords 'n Magic and Stuff News

Witch's Eve Patch 1.7.4

Happy Witch's Eve!

This is just a small update that fixes a few bugs that didn't get out in the previous build.

Patch notes:
Improved:
  • Player housing structures are now properly culled and unload as you leave the area, helping with performance.
Fixed:
  • Fish in fishing spots no longer spawn more than they're allowed
  • Fixed some issues with video settings not being properly updated when changed
  • Set proper cull distances on all interactable actors in the world so they should be affected by view distance now
  • Picking up a container with fish in it no longer reset their smidgen size

Witch's Eve 1.7.3

Welcome to this year's Witch's Eve event!

This event will last for two weeks. Make sure to visit Azura Island, Sleepy Haven, and Moonberry Farms for all of your spooky items!

We will be updating Witch's Eve with a few more optimization items. Be on the lookout for that update! Can't wait to play with you all on Friday the 20th at 2pm PST.

The game is also on sale! Now's the time to jump in and play!

If you haven't caught a stream lately, you are missing out on seeing a new zone being built! Check out streams here.

Here's the patch notes:

New:
  • Witch’s Eve
Improved:
  • Major fishing optimization
  • The hidy cave’s level can no longer be accessed from the outside
Fixed:
  • Typo in Pesky Ghost quest

Development Digest October 6th - 13th

Happy Friday the 13th, friends!

Our annual Witch's Eve event will be available to the public on Wednesday, October 18th! If you are a Patreon supporter, you already have access to this event as of Wednesday, October 11th. Patreon supports have an early week to get in the spirit.

With this Witch's Eve update, we've been doing a bit of optimization and general bug fixes for Witch's Eve. Outside of the update, Michael has been tackling the skill tree passives. We're looking at releasing the skill trees in pieces to get feedback and grow them slowly. So far every tree has it's first two passive options for each class other than the rogue. The rogue skills were based on backstab and flanking damage, which we'd still like to incorporate, but it needs just a bit more work before it's ready for release. We're debating if the first two passives for each tree are enough to release or to wait until there is more in each tree. What are your thoughts?

This week on the Twitch stream we started going all in on the new zone, Delver's Pass. Bone Reach was supposed to be the next zone, but it's massive and needs a lot more love, so we're tackling some smaller zones first.



Delver's Pass is a transition zone that will eventually lead to Iris Lake and the Mistaken Isles. This zone is a mountainous region filled with beautiful pine trees, waterfalls, and bears. Oh my! You'll be able to visit the hot springs and meet a new tinkerer there, meet the peaceful townsfolk of a new small town in the valley of the zone and visit Ebbon's tower. Ebbon is a main character in the overarching storyline for the game, and will play a pivotal role in your journey when the full storyline is finished. We decided it was time to introduce him and start opening up that story to players.

I know we didn't mention this zone in the roadmap, but we wanted to play it safe. We have a tendency to overpromise with the roadmap, so this time we decided we'd rather overdeliver. We don't have an ETA yet on the new zone, but we're considering releasing it in waves to get it out sooner then add more to it over the next few patches before we move on to the next zone.

Thanks for your support and happy Spooktober!

Our October Community Event is scheduled for Friday, October 20th at 2pm PST. Come celebrate the holiday with us!

Development Digest

Happy Friday, friends!

To recap the last the weeks, I've got a fancy video for you:

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We're excited for Witch's Eve over here and Patreon supports will get an extra week! Michael has also been streaming twice a week and he's been working on finishing up the first set of skill trees to be released. He'll be tackling Steam achievements shortly.

Thanks for stopping by,

Janna & Michael

Fishing 1.7.2 & Roadmap

Happy Friday, friends!

Today is a special Friday. It's been exactly THREE years since Swords 'n Magic and Stuff was launched here on Steam! Happy anniversary! We've added a couple of lore books around Tirawyn in honor of this anniversary. Thanks to you all for sticking around and coming back with updates. We also have a patch for you all. Before we get to the patch notes, we have a few announcements.

First, our updated roadmap:



The items on here are the priorities for those timeframes. That's not to say we won't be working on other things in the background (like those much anticipated dungeons). Some features will just take an unknown amount of time so we don't want to squeeze them into a timeframe that we don't for sure know will work.

Next, we're hosting a game jam! It's been a year or so since our last one, and this one is completely different than anything we've done before. This one will last three weeks and has a unique theme. Michael is planning on streaming during this so if you catch a stream and wonder why it's not Swords 'n Magic, don't worry! We love doing game jams to get the creative juices flowing and step back from the current problem at hand to get a clear perspective. We'll still be working on the coming Fall updates.

Lastly, patch notes!

New:
  • Lore books
Improved:
  • Fishmonger mail saves between sessions
  • Leader board saves between sessions
  • Added the fishing tutorial to more actions to ensure players get it
  • Leader boards now display your best fish, not every fish you’ve caught
Fixed:
  • Description on a special guppy
  • Resetting mount points no longer changes the mount back to level 1
  • Community chests are no longer named “Fishmonger’s Chest”
  • Bonnie now restocks all of her shop daily
  • Players will no longer see messages for other people fishing in spots they can't fish
  • Sold out signs now show properly on new shops
Known Bugs:
  • In multiplayer, clients (not the host) won't see current fishing records. We're working on this, but didn't want to delay the patch even longer since it's a minor bug. Thanks for your patience!