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Fishing Update 1.7.1

Hey there, adventurers! It's finally time!

We're excited to announce this long awaited feature and we think you're going to love it!

In this update we've added a ton of fishing spots around the world, with a bunch of fish to be found and 5 secret ones to discover. Grab a fishing rod and cast a line! Once you've landed your first couple fish you can take them to our new "defisherator" stations to process them into resources. Or... if you've got other things to do, pay the new fishmonger in Moonberry Farms to process up to 100 fish at a time and mail you the rewards!

Stop in to Bonnie's shop or craft yourself a makeshift fishing rod with your carpentry skill to get started!

We can't wait to see who tops the fishing leaderboards in the official servers!

Patch notes:
New:
  • Fishing leader boards throughout each zone
  • Fishing spots through the world
  • Fishing rods - purchasable, craftable, and secret
  • Fishing bait
  • Fishing backpacks
  • Fishing outfits available at Bonnie’s Bait
  • Fishmonger in Moonberry
  • Finnegan’s Fabled Fishery in Moonberry
  • Bonnie’s Bait is now officially open in Hope Harbor with new dialog
  • Fishing tab in collections for what fish you have discovered
  • Bait loot in dirt piles
  • Fishing tutorial card
  • Craftable bags in tailoring
  • Abbi in Ramshackle has a new recipe she sells
  • Lore books in the Sleepy Haven Library and Archer’s Tomb
  • Craftable alchemy potion
  • Fishing titles
Improved:
  • Recalling your companion no longer issues a second command when releasing the mouse button
  • Scythes are now listed under Mystic class
  • Refactored popup windows for better performance
  • Quivers no longer affect slingshot ammo
  • Various staves have been adjusted to be in the sky domain
  • Emara’s Quiver got an upgrade and recolor
  • Archer’s quiver in Azura is now the “Azurian Quiver” and got an upgrade
  • Marksman Bow changed to “Ewan’s Bow” and recolored
  • Abbi in Ramshackle now looks like the kid she actually is
  • Adrenum Powder is now Adrenum Paste and has different ingredients
  • Essence of Golem is now Essence of Guardian and different ingredients
Fixed:
  • Looking through the roof in the Sleepy Haven Tavern no longer lets you see the bed
  • Astral wolves no longer spawn more than there should be
  • Arrow no longer disappears while you are talking to him - his next adventure waits until you’ve left
  • Painter’s Panic quest no longer asks you to clear out the zone, rather kill a specific amount of wolves instead
  • Various typos
  • Alt+Tab to switch windows no longer stops the music when returning to the game

Fishing Update Announcement! August 26th!


🎣 Big News, Adventurers! 🌍

Hey there, explorers!

We're super excited to give you a sneak peek into what's splashing onto Swords 'n Magic and Stuff TOMORROW! 🌊



Here's the catch 🎣:

  • Dive into the world with our brand new fishing system. With 10 awesome rods and brand new bugs as bait, you'll be hooked in no time!
  • Find 18 unique fish species, including four secret legendary ones. Are you up for the challenge?
  • Don't miss out on a brand new quest with fishy secrets and get yourself some swanky new backpacks.
  • We've got a new fish processing machine and a super cool fishmonger who can help you out for a few coins.
  • By the way, we've also jazzed up some of our old mechanics with fish-related items like fish oil and scales. Plus, look out for a new potion to make you swim faster!


Patreon Supporters, Listen Up!
You guys rock! As a token of our appreciation, you get to plunge into this update right now. Yep, you read that right. Early access just for you! 🎉 It's not too late to sign up: Patreon



For everyone else, the big splash drops TOMORROW, August 25th.

Stay sharp, adventurers! And ready those fishing rods! 🐟🌟

Development Digest August 5th - August 18th

Happy Friday, friends!

The last two weeks have been hectic. First, we had family in town over last weekend. Then our air conditioning unit decided that it didn't want to work right before the big heat wave went over us. Normally our office is hotter than any other room in the house, so with the heat wave and no A/C it was impossible to work in here. That pushed our timeline a few days back as we tried to stay cool. It's supposed to still be warm this next week, but we're hoping it's manageable!

I'd say fishing is approximately 95% done. It's just polish and finishing touches now for the system. We've got a few other things to tidy up (like getting Bonney's Bait stocked!) and making sure everything works together with the byproducts of fishing.

Here's some sneak peeks at what's going on. I (Janna) don't normally like fishing in games, but I really do like this system. It's relaxing and fun!



In other news, if anyone knows a good gif editor, I'm all ears. Steam only allows 5MB gifs and images and I can make gifs just fine, it's getting it trimmed and to the correct size that I can't seem to find a good program.

See you all next week!

-Janna & Michael

Development Digest July 31st - August 4th

Happy Friday, friends!

Glad to be back at it! If you missed our last digest, Michael and I were helping run and teach a summer camp, Girls Make Games, for three weeks in July. That's why we've had a shortage of digests last month. Good news though, we are working hard this week!

Remember back before this latch patch when all the loot tables were iffy and we fixed them, but couldn't get the patch out because of navigation issues? Well those navigation issues were because we changed a setting to get dungeons working and changing the setting back didn't fix it. It was a long tedious process, but eventually got it fixed and patched out. My point in reminding you of this, is that dungeons are going to be a bit more tricky than we thought. We do want to make the dungeons procedural and a big part of that is having navigation for enemies to be able to walk around. We know that dungeons a HUGE requested feature. We'll be slowly working on it and other things at the same time. We want to get more updates out quicker, rather than spend months on large systems.

So with that in mind, we've been working on fishing! The basic system is about to go out to testers and then we'll be adding all the fish in the world! I don't have a timeline for you (it'll be soon!), but a cute tidbit - the fish are measured in Smidgens!



You'll soon be able to spend your days on the docks finding those rare fish or just hanging out with your friends bonding over the water.



TLDR: Dungeons will take longer, but are still coming. Fishing is very soon!

See you all next week!

-Janna & Michael

Patch v1.6.2

Hey guys.

It turns out we missed a bit of code in the loot overhaul that bugged out a lot of our unique chests in the game. We fixed the issue, but couldn't find a great way to reverse the problem for anyone who may have missed out on important items thanks to it. Feel free to reach out on Discord if you missed an important quest item and we'll see what we can do on a case by case basis.

Thanks for your understanding. Here are the patch notes:

1.6.2 Patch

Improved:
  • Whistle no longer displays any XP bar on HUD when equipped
  • Wasps no longer poison you. Just the queen.
  • Secret recipe no longer given away by particle effects
  • Skills/Classes page in the journal now gives more information about which weapons govern which class and a description for each class and skill
  • Stone Golem got better loot



Fixed:
  • Multiplayer joining issue that would cause the game to hang for a long time
  • Sen now vanishes properly from Castaway Rock so you can’t restart his quest accidentally
  • Fixed a bunch of issues with unique chests that was causing them to drop the wrong items or no items at all
  • Fixed an issue with drop rates for all chests globally
  • Masks can no be properly placed in your collections
  • Queen Bee now drops her stinger
  • Fixed floating Kickstarter Fox pet
  • Earthshard Shield no longer gives mana on equip
  • Wild Seeds are now random when placed and won’t always spawn the same plant when placed
  • Meteors drop appropriate loot now
  • Astral Wolves no longer stay spawned when leaving the Astral Realm leading to a build up of wolves over time.
  • Removed a sneaky debug arrow from Icicle Storm spell effect