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Swords 'n Magic and Stuff News

Development Digest April 1st - 8th

Hello there! Welcome to April!

It's been a while since I've posted, but we've been getting updates and patches out. We do still have one more patch coming to fix some remaining small bugs.

While we've been working on the patches, we've also have lots of progress in fleshing out Windless Woods. The storyline for Windless Woods is about 90% done (leaving ourselves room to play) and the first encounter is already implemented and tested by our dedicated testers. Next week will be starting to add in the rest of the questline along with new crops, resources, meals, wood, furniture, outfits, the list goes on.

Next Friday's development digest will be a bit different as Michael and I will be taking a small vacation for our birthdays this month (his was on the 3rd and mine is on the 10th). It'll be a nice getaway, but the rest of the team will be working on lots of fun things. If you haven't checked out Louis's stream (our lead programmer), he's been working on traps, bug fixing, and the combat overhaul. He's also working on a few key features we need for the Windless Woods questline to be successful. Wendy is back in Bone Reach fleshing out the level design after she finished the final details in Windless Woods. Everything is looking great and I have some pictures to share!




Like I said next week will be a bit different, but I'm recruiting the team to get some great screenshots and/or gifs to share! The following Friday I'll have some NPC introductions, new crops, meals, and resources to share! See you all next week!

Patch 1.4.15.1 - Bug Fixes

As par the course, we discovered a few bugs that slipped through the cracks.

Fixed:
  • The ability to rise to the surface and jump out of the water when swimming
  • A phantom popup visual when looking at placed furniture
  • Missing collisions on building parts for clients in multiplayer

Update 1.4.15 - Architects and Dancers

Hey all! No development digest on Friday as we were preparing for this update! Check it out:

New:
  • Equipped weapons now show up on the character select screen
  • Chat activated emotes - /sit /relax /wave /nod (Check /help command to see your unlocked emotes)
  • Near character’s head a pop up alerts you of things you can interact with
  • Quincy opened up his dance lessons
  • Withdrawing gold in inventory has new, improved UI window
  • Architect's Table - a new set of crafting items for housing plots
Improved:
  • Double jumping now resets fall height to reduce or cancel fall damage
  • Fiora’s Rose has updated icon to match model
  • Griffon Egg has updated icon to match model
  • Amulet of Azura has new model to match icon
  • Ancient Relic has new model to match icon
  • Millie now knows that you’ve completed the quest
  • Bedroll is no longer see-thru from under (also got an updated model)
  • Two-handed weapons are now larger, do more damage, and have a new animation
  • Directional signs in Sleepy Haven now have matching colors
  • Job board quest rewards now ensure you get more gold than you turn in
Fixed:
  • Quest Seed Delivery quest markers updated
  • Golem death sounds aren’t duplicated anymore
  • When mounted, you can no longer climb ladders to the sky
  • Maiden’s Dress no longer has a small floating particle
  • Lavender pot now loads when further away
  • The NPC you’re looking for in Sleepy Haven is no longer in the floor
  • Quest Wylie’s Song quest markers updated
  • Quest Seasick Sailor quest markers updated
  • Quest Lover’s Bloom quest markers updated
  • Quest Stolen Toy description updated to say Teek instead of Sandy
  • Wearing a hat on the character select screen no longer causes flickering when hovering the mouse over it
  • Testy Tom stopped sending you impossible spam mail
  • When selecting a multiplayer server with a password, you can no longer keep clicking to bloom the password UI
  • When using a gamepad, the radial menu no longer shows “-”
  • In multiplayer servers, fixed an issue where clients would mount up but still move at walking speed and be able to glide and dodge roll
  • Ramshackle Job Board quests asking to kill boars, now asks for the right kinds of boars
  • Elite Boars are now named properly
  • Azura mushrooms are no longer doubled

Patch 1.4.14.5 - Bug fixes and gameplay improvements

Just a small patch to address some lingering issues from the last update.

Fixed:
  • Doors block the player camera now
  • Radial hotbar no longer gets stuck when holding R and equipping items
  • When brewing, splash now appropriately output 2 potions
  • Fixed various issues with the mail system
  • Chabbin's Pickaxe has been fixed and has a new model and icon
  • Various quest markers were fixed
  • Character panel now shows character name instead of Steam ID
  • Mail about Henrietta should be receivable now for all players after her quest
  • Fixed various job board typos
  • Fixed various firefly bushes
  • Fixed Gravekeeper's Apprentice quest - Can now find secret lever
  • Fixed an issue with goblin hunting job board quests
  • Necromancer's circle texture is no longer blurry
  • Elaborate Robe clothes were updated to correct texture
  • Moonforge typo fixed


Improved:
  • Skeletons and Graverobbers had a falling out
  • Harkin learned a few new moves and wants to show them to you
  • Harkin fired his entourage
  • Mysterious key got a new model
  • Ring of Protection got a buff
  • Vitality stat slightly rebalanced
  • Humanoid NPC's now have a better telegraphed melee animation
  • Sleepy Haven loading volumes tweaked for faster loading

1.4.14.2 Patch - Wooops!

Just fixing my fix from earlier.

Fixed:

  • Removed god mode!