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Swords 'n Magic and Stuff News

Development Digest January 21st-28th

Happy Friday evening!

We've had some bug fixing days to fix the issues our dedicated testers found. Mainly level design issues with weird collisions, rocks, placement of things, that kind of stuff. Still a bit of new mechanics and level design were added to Bone Reach. What do you think this does?



Still working in the background with the damage overhaul and a few new treats. Maybe I'll have something to show on those treats next week. We've also bounced around a few features being added into the next update (ETA not announced yet).

As far as West Windless Woods go, I'll give you some pictures, because they are awesome!

















There's some cool stuff going on in there. Can't wait for you all to check it out.

Next week I may have a new roadmap available for February. If not, I'll still get some awesome pictures for you!

See you then.

Development Digest January 14th-21st

Happy Friday!

Sorry I missed you last week. I knew we were working on another patch and we had just done a patch, so decided to skip last week. I don't have too much to report, as the last patch went out 4 days ago. I do still have things though!

First off, here's the new roadmap for January:



EDIT: Should note that this came out before the update and we snuck barber shops in! So those are not coming soon!

Our next big announcement, we have the original soundtrack page up! The OST goes on sale on the first for $4.99 USD. Check it out here.



Other than patches and fixing bugs, the team has been working on a few different things. Level design is in progress in Bone Reach. Check out the logging camp:


West Windless Woods level design is complete. It's now getting it's NPC's, quests, and details. Our dedicated testing team just got access to run around West Windless Woods and Bone Reach. They have reported their amazement on the zones and are excited to start testing even more!

Behind the scenes, our combat overhaul is taking place. Lots of refactoring to add in the abilities and stats and magic systems.

We've got a new place to report bugs! This website will replace the one currently in game (although the link in game will still work as we transition) and makes my job a bit easier! Feel free to use either report!

https://bugs.swordsnmagic.com/

We've already started adding new outfits, furniture, and all the fun items to the new zone. If you haven't caught a stream, Kindred has been showing off West Windless Woods and new things going in there twice a week on Twitch. If you want spoilers, that's the place to be!

I'll end today with a fun update to Moonberry Farms. The bees upgraded their houses!


See you all next week!

Patch v1.4.13

One final patch before the long wait for the weapon ability update.

Enjoy!

Fixed:
  • Buying arrows now updates your equipped arrow slot count
  • Item display plaque now allows all items
  • Item display plaque can now be placed on horizontal surfaces
  • Bandit Betrayal quest no longer has T-Posing bandits
  • Multiplayer plot names now show up appropriately
  • No permissions error message in multiplayer fixed
  • Signs in Merrymaker tavern no longer floating
  • New character outfits are no longer switched upon entering the game
  • Azurian Bandits no longer drop iron weapon recipes
  • Player storage chest LOD's cleaned up
  • Deep Iron Shield set back to level 0 for now (Not a nerf, just a visual bug)


Updated:
  • Storage chest collision more accurate


New:
  • Vanishing display plaque for decorating purposes

Update Patch v1.4.12

Hey there,

This small update is just a few bug fixes for the Frostfall teardown patch. Not much to it, but here are the patch notes:

New:
  • Item Display Plaque (weapon rack with no limitations)


Updated:
  • Added character rotation in barber shops


Fixed:
  • Dryad hair options in Ramshackle corrected
  • Lantern on Ferry respositioned
  • Tip overlays display correct keys now
  • Character names in character selection display correctly now
  • Hats now show/hide hair correctly on title screen
  • Jensen, Leylen and Jamie took night classes to finally come to grips with proper shield handling
  • Can no longer drag greyed out items into smelters, shops, etc.
  • Can no longer smelt darkwood into coal
  • Barbershops now save changes properly
  • Barbers have installed security cameras and taken other anti-hair theft measures
  • New characters maintain their appearance and clothing selections upon entering the world

Post Frostfall Update v1.4.11

Hello! I and the rest of the Kindred Games team hope you enjoyed the holidays!

Frostfall is over, but we're already onto new things with Swords 'n Magic. In this update we've fixed a bunch of bugs and added a few notable features.

Just a heads up that the next major update is probably going to be a few months out because it's a BIG ONE. We're working on weapon abilities, a total hotbar and damage refactor and we're planning on launching it all with a whole new zone. So get ready! And in the meantime, enjoy the new features. : )

Thanks for all your continued support!

New:
  • Goodbye Frostfall
  • Inventory sorting and filtering
  • Barber Shops - can now change your hair, hair color, facial hair, facial hair color, and make-up (facial expressions)
  • Hairstyles
  • Reduced how many clothing and hair options there are when starting a new character




Improved:
  • Updated outfits files to hopefully prevent the weird outline around your feet
  • House on a Hill plot is no longer discounted
  • Level 0 staves are now level 1 as things at level 0 break the universe
  • Erma’s shop doesn’t sell clothing you auto learn now
  • Alchemy and tailoring icons in the skills menu have been updated from the default carpentry icon
  • Special loot chests now have custom loot lifetimes - the loot will stay longer than the default two minutes to ensure you don’t miss out on your loot if you die



Fixed:
  • Rock Paths now have collisions so you can pick them up
  • Spelling issues
  • Large rugs from being seen through the second story of houses (you’ll need to pick them up and replace them if you want to fix it)
  • Changed collisions on Full Scroll Bookcase so you can use the shelf for items
  • Changed crystal ball materials so it stops flickering
  • Mr.Sym’s falling sign
  • Marketplace Plot in Sleepy Haven is now buildable
  • Nedd has returned to his post in Azura
  • A one off issue with Rayna where you couldn’t get the recipe
  • Masked Menace’s door is now interactable
  • Crabs now appear in Tiny Tavern’s cellar
  • Sen’s quest is fixed again - please tell Sen to stop breaking his stuff
  • Quest log to update correctly if items are removed from your inventory
  • Tools sign in Hope Harbor no longer hangs off the sign
  • Wolf Cress item description typo
  • Ella’s Bakery no longer has part of her roof inside her house
  • Typo in Kelch’s dialog
  • Hoping to have fixed all of the invisible NPC issues
  • Jed’s doll and the glasses on the beach are available for characters that have never picked them up
  • Duplicate toadstools at a wolf den
  • Blitz in Frostfall no longer has two right hands
  • Captain Jensen learned the proper way to hold a shield
  • Captain Jensen taught Randall the proper way to hold a shield
  • Pickup preview icon for coins now matches other icons for coins