Fresh major update is live!
[p]
[/p][p]Changelog:[/p]
[/p][p]The coming DLC provides a boarding-themed assault dreadnought, coming loaded with an army of heavy tanks, mechas & battle robots, making offensive internal combat a viable option in the right conditions. Our idependent studio Interactive Fate is also fighting for survival so anyone getting the DLC will directly support our noble cause (of continued existence and game development). Thank you for having encouraged us to create this :)[/p][p][/p]
- [p]New feature: player gets bonus credits (and sometimes other resources) if enemy ships self-destruct due to losing their crew (the're will be a special notification).[/p]
- [p]Fast forward button will be available at all times[/p]
- [p]Weapons rebalance: most weapons are faster and better now (leading to slightly faster battles) and some guns consume less resources.[/p]
- [p]Pirates & slavers rebalance: less point-defences and weaker shipweapons but more intruders[/p][p]Logic: Pirates and slavers are ambushers, poor and not very stategic. It is logical they worry less about intruders, and therefore use less point-defences. It is also fitting they gang up befoure ambushing and try to rely on high numbers of intruders assaulting their prey.[/p]
- [p]Crew rebalance: many crewtypes (especially slavers & pirates) got slightly more HP (it's logical they augment/armor themselves) . Many crew weapon stats were improved and rebalanced.[/p]
- [p]Artifact rebalance: most artifacts got increased special bonuses & scrapping value.[/p]
- [p]Overall module rebalance: hitpoints & other stats of many modules were increased[/p]
- [p]Crew navigation fixed in all remaining cryosleep & garden modules[/p]
- [p]Scrapping & storing modules that provide ship HP was already disabled if removing these would destroy the ship, but this did not include loading module presets. With the coming update, loading module presets gets the same safety mechanism (and the AI will give a kind warning not to destroy the ship).[/p]
- [p]Ingegrity module design overhaul: Integrity modules now provide more ship HP bonus (and sometimes secondary bonuses) making their use a new option in the arsenal of tactical solutions to survival problems.[/p]