Update 0.41: Difficulty Balance Update

Hey everyone!
This update most importantly improves balance, removes OP-fire nukes from enemies and reduces the overall amount of ships in hostile fleets.
We've also introduced some new features (crew in cryosleep has a small chance to heal injuries over time now, for example), weapons, perks and random events. We've also added extra content to some existing events.
Thank you very much for all the active support you have been giving! We are already working on the next update which will be more focused on bug fixes. So please stay tuned!
Sector Balancing
- All sectors: new random events added
- All sectors: shops will generally have more modules & repair available
- Sector 3: more metal available throughout the sector
- Sector 4: now has many different types of ambushers, including a bossfight
Ship Balancing
- Nuke Runner: has a new weapon
- Nuke Runner: has an extra weapon slot
- Rogue Rat: some walls on the ship are removed to facilitate movement of crew
Combat Balancing
- Enemy nukes nerfed
- Enemy fleets reduced in size
- The speed of mobile minefields has been reduced
- Only regular type crew can die from events
- Fire damage is less severe
- Made rat point-defence weaker
- Crew in cryosleep has a small chance to heal injuries over time
- Healing crew costs less now
Perk Balancing
- Some new perks are made available
- Ship-specific perk "Nuke Arsenal" now gives 4 nukes
- “Data credits” perk is now a universally available perk
UI & other updates
- Intruders can now be recognized by a special icon
- External module (weapon) icon has been changed
- Crew members that die in events are now mentioned in a logline
- Multiple crew selections panel now shows module that each crew member is operating
- Updated various text in the ‘help’-windows
- Perk selection screen tooltips have been updated
- Updated power hover to show more detailed info about who uses power
- Changed ship descriptions, names
- Fixed many visual errors in crew animations
- And numerous other small UI fixes