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Update 0.42: Content Command Update



Hey everyone,

It's great to see so many of you already enjoying the game in EA ^_^! This update provides all players with two perks that can make life a bit easier during your adventures through deep space.

The DIY Flamer Tank: a repurposed industrial drone, fitted with armour & custom-made flamer. Very durable & completely fireproof.

The Heavy Sentinel: high-tier military sentinel unit. Heavily armoured & armed. Cannot operate or repair. Fireproof.

These two killer machines should provide your crew with an extra degree of protection, at least while our crew AI & internal combat are still undergoing major balance/feature changes :)



In addition to new content, this update provides fixes and solutions to many errors and bugs (before, two repair officers would try to repair a spot only one could repair, for instance).

Check out the complete changelog below.

New Content & Features
  • New drone "DIY Sentry Tank" & the perk to get it
  • New drone "Heavy Sentinel" & the perk to get it
  • New crew hand weapons (flamers, DIY railgun, gatling cannon)
  • New module (rare oilcake converter that makes organics out of fuel)
  • New good weapon shop, can appear in sector 3,4 and 5
  • DIY guard drone has flamer now
  • New main menu music by Olli (can be listened before the first game or after player death and before a new run)
  • New Data privacy button and text for GDPR.
  • Updated modules, weapons, events, perks, crew, drowns
  • Updated merchants
  • Updated ships


Crew AI & commands
  • Repair officer now chooses another repair target if there are no free spots where he's going
  • Only drones with hand weapon skill can be security officers now
  • When the player gives a command to crew, it will 'unset' the role. Multi-crew actions panel now updates data in itself each frame now too
  • When crew is doing Move action, its role won't override it, nor will the crew shoot back at enemies.
  • Fixed the issue of fires being ignored sometimes.


Balancing
  • Added more modules to shops
  • Damaged modules on sale are less damaged
  • Reduced fire damage & speed
  • Reduced medbay heal time
  • Increased crew walking & repairing speed
  • Rat intruder weapons reload 0.8 seconds slower now
  • Rat ambushers have a chance to forgive bribe offers.
  • Reduced module repair time
  • Module installing is now a bit slower
  • Updated hardcoded chance that enemy ships will spawn in front of player from 50% to 80%
  • SOS warplife is now more deadly


Bigger Fixes
  • Fixed sector 4 ambushers, updated events
  • Removed OP bio-nukes from sector 4 enemies
  • Enemy ships now start escaping when they've lost all weapon modules
  • Dead crew now stops navigating right away. Also, hand weapon is removed from hand when crew dies
  • Refactored crew death from FSM to Crewmember.cs, should fix the 0 HP enemies roaming around issue
  • Enemy modules can't be controlled by player any more
  • Fixed the issue where the third sector wouldn't get the exit gate without accepting crew from Earth Hegemony station
  • Hopefully fixed two most common issues reported over Performance Reporting


UI
  • Crew role dropdown in multi-crew list now plays a sound
  • Multi crew selection list sort toggles now work
  • Switched crew and resources positions in perks selection panel
  • Removed pixely animation from comms channel
  • Added "Ship survivability grade" to ship selection screen
  • Status visualizer updates. Bridge-operated icon larger and modified.
  • Ship name is now editable in perks selection
  • Enemy crew on player ship now shows skull icon next to it