Increased Quality of Life Hotfix 4 (05.09.2019)

Hello and merry existence again, fellow space survivors!
Today’s hotfix will bring you numerous quality-of-life updates. Most importantly: significant updates to UI, such as being able to select all wounded crew or drones.
Additionally, DIY tech that can be crafted has been organized into neat categories, and many glitches fixed and optimizations implemented. As a cherry on top of cake, the Gardenship and Bluestar now have the possibility to craft themselves a second nuke slot.
Read the full changelog below.
Various misc & quality of life updates
- DIY modules are now organized into neat categories
- New options: "Select wounded crew/pets" and "select broken drones"
- Crew/power preset save button now requires confirmation, it cancels if not used in 5 seconds
- Local warp gates now show in starmap where they take the player
- Asteroid hit on starmap won't cause ship to stop any more
- Crew that operated labs and gardens will attempt to resume working in them after battle
- Added shield point generation speed to Player stats panel
- Crew assignments panel can be now minimized
- UI buttons that select crew now show more clearly where the selected crew is
- Speech bubble "cannot operate" added to crew status visualizer
- Some sounds tuning on crew selection
- Crew now always tries to go to the nearest module operating spot (should prevent bridge operators changing seats on bridge after loading crew preset)
- Weapon and point def loading bar is now coloured yellow while reloading
- Added some cool streamer names to human name pool: Nookrium, MetalCanyon, Enter_Elysium, Tortuga Power & Mousegunner.
- Renamed crew "assignments" to "roles"
Rebalances
- Added 1 upgradeable "undeveloped" nuke slot to Bluestar and Gardenship
- Crafting a module now has a delay just like module move/install has
- Enemy weapons with accuracy below 16 will now usually target player ship hull centred (after a few shots)
- Level 10 boss fight key target is now harder to hit
- Made Spideraa ships stronger, made 1 Spideraa laser stronger
- Made a Spideraa container better
- Starting from second or third sector won't give crew level-up point any more.
- Rebalanced slot upgrade costs
- Rebalanced bridges. Bridges can now have a maximum of 3 crew.
- Rebalanced ship starting stats, engine evasion bonuses, exotic toy perk
- All bridges can now be operated by a maximum of 3 crew
- Rebalanced sniper guns, now slightly more accurate
- Rebalanced 3 ship augmentation perks
- Many enemy ships rebalanced slightly stronger, added to human crew lists
- Nuke launcher health and nuke projectile health are now always the same. Increased reactor importance and lowered weapon importance for enemy ship AI
Fixes
- Level 10 boss won't drop its planetkiller weapon any more
- Fixed "lovers met" count shown in game end stats
- Fixed Endurance infinite nuke glitch
- "Allow ship HP repair" is now saved and won't reset after loading game
- Tutorial exit warp gate name is now visible on starmap
- Added a fix that completes level 5 when the save game is stuck after winning the boss fight
- Boss ships are now always positioned opposite of player ship
- Fixed module outline rotation issue
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