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  3. Post-Launch Hotfix: No. 2

Post-Launch Hotfix: No. 2

Hello fellow space survivors!

Today's hotfix repairs a number of issues stated below. We remain dedicated to fixing and improving everything in the Shortest Trip to Earth universe.

Thank you for your support and we wish you all a lovely weekend!



Changelog
  • Victory panel lines now animate faster (each line animation time is set between 1 and 6 seconds)
  • Crew/power presets now save crew role for each crew member too
  • Laser beams are now part of save game (better mid-beam game save/load, especially noticable with Lv10 boss). Rewrote how weapons check if their shot is in progress or not (caused weapons-not-shooting issue after game load)
  • Repaired 1 malfunctioning perk
  • Various updates to perks and ships
  • Damage to laser weapons now cancel the beam (but won't make it forget its target). Weapon overload won't make it forget its target anymore.
  • Melee hand weapons are now part of save game too
  • More performance optimizations (mostly in warnings and ship health code)
  • Explosives and synthetics containers graphical update
  • A few miscellaneous text lines have been edited


After 1.0.9, we made another build (1.0.10) and pushed it live, in order to solve these 2 very problematic issues:
[List]Auto-aim didn't work at all any more
Nukes flew way too slowly when in slow-mo mode


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