Shortest Trip to Earth: Upcoming Updates in 2019

Hey everyone,
First of all – thank you so much for all your engagement with Update 0.50 this past week. The team has worked really hard to deliver it this year, and it means a great deal to read your comments and feedback.
Since we entered Early Access in October, we’ve addressed several major issues and added some significant new content, including;
October 2018 Updates: Crew AI Fixes, Balancing
Throughout our first month of Early Access we made a lot of small updates. These addressed issues with Crew AI and game balance; as well as adding a bunch of perks, modules and drones. We made several adjustments and improvements to the UI too!
November 2018 Update: Accelerated Time & Tutorial
In November we added a tutorial to the game, along with accelerated time when nothing bad is happening. The first War Animal was introduced, as well as a heavy industrial drone as a perk for the Tigerfish.
December 2018 Update: Sector Six!
Our most recent update added a full new sector, as well as new perks, new enemy ships and new merchant fleet types. We made more improvements to Crew AI, game balance and the overall UI – not to mention we fixed a whole bunch of bugs!

As promised, before 2018 comes to an end, we want to share with you our plans for Shortest Trip to Earth in 2019, what we’re working on next and when you can expect the full release!
January 2019 Update: Many Good Things
Starting in January, we have a lot of new features to add, such as researchable artifacts, research lab modules and the option to repair and sell modules in certain stations. We’re going to review and redesign the critical damage for all weapons, and continue improvements to the crew – including showing skill bonuses more intuitively and even adding the option to leave wiling crew behind in certain locations.
February/March 2019 Update: Shipwide Crew Control
This massive new feature will allow you to easily assign multiple crew commands with just a few clicks. There will be a separate news announcement talking about it in greater detail, but we’re very excited about this one!
TBD Update: Crew Navigation & Internal Combat Optimization
With this update, we plan to permanently fix certain deep glitches to crew navigation & AI. These things take a lot of time, but save even more time in the long run.
There’s even more to come we can’t talk about yet, but we’ll keep posting regular updates throughout 2019 as we approach the full release - which is now officially planned for Q2 2019. For now, please continue to share your feedback and suggestions with us – and enjoy the game! ^_^