Update 0.43: Accelerated Time Tutorial

Hello space survivors!
We have been putting in some hard work and are excited to present our latest update to you. Four main things we have added among many other things are a significantly expanded tutorial, the new accelerated time feature which reduces waiting after crew actions outside of combat and the first war animal!
Accelerated Time: The speed of crew walking, repairing, healing or doing other things will now accelerate when there are no threats. In case of combat, fire or leaks aboard the ship, time will reverse back to normal automatically.
Module/crew UI: The module/crew UI is now much more informative. If a module or crew member is missing some requirements, it is shown in red.
The First War Animal: We have created the first ‘war animal’, a genetically engineered combat animal that you can take with you onboard Fierce Sincerity! Additionally, the Tigerfish utility frigate now has a perk that gives you the heavy industrial drone (another powerful combat unit).
Crew Roles: We're also working to provide you the "sticky roles" option once again. At the moment, crew role is automatically removed after the crew receives any direct player command.

We will keep working on known issues and yet unannounced cool new features! There will be at least one more fast update coming out before we start working on something bigger which will take a bit more time.
In the meantime, keep surviving!
(also please tell your friends about our little game if you enjoy it ^_^)
Check out the complete changelog below.
New Content & Features
- Accelerated Internal Time (time in ship is accelerated if nothing bad is happening)
- New heavy industrial drone for Tigerfish
- New war combat animal for Fierce Sincerity (and associated perk)
- New look for Fierce Sincerity
- New help topics available (weapon types)
- New crew handweapons: DIY crossbow, DIY pistol, DIY laser, heavy welder, laser rifle
- New ship weapons: DIY firebomb cannons I & II, Ancient rocket pod
- Humans eat more similarly now
- Significantly updated tutorial
- New module: DIY Point Defence
- New perk & nuke for Fierce Sincerity
- Lev 2 cutscene implemented
- Mini bio-nuke new nuke prefab
- New artifacts to discover
- Various AI fixes
- Crew is now more aware of what it chooses as attack target (should solve player security officers going to enemy ship)
- Disabled automatic fire officer role assigning
UI
- Perk selection now shows how many modules player gets from perks
- Crew health is now displayed in red if injured
- Added numbered countdown to warpdrive loading bar, also its now pink
lacking resources, power or other requirements in crew/module info panel are now shown in red - Enemy ship warp countdowns are now separately shown in battle UI
- Added "Please read" to menu
- Updated loot panel UI
- Updated hover text about module resource leaks
- Quick select panel now shows "no ammo" for weapons if no ammo
Balances, Updates & Miscellaneous
- Added more room around cryosleep, fixes issue of it being unusable if it's in some module slots
- Updated SOS pirates
- Tutorial now unlocks the Nuke Runner ship (will be locked by default)
- Rat & pirate ambushers have randomised stealth values now
- Updated lev4 hostiles
- Updated lev3 merchants
- Gave dual ammo requirement to most projectile weapons
- Updated crew speed
- Updated star name pool