Update 0.38: Hotfixes and Cloud Saves!
Good day travelers! First of all, a very big thank you to all of you guys for your support in the past days. Your feedback is invaluable to us! We aim to address all the reported bugs as soon as possible and will take your suggestions for the game into consideration.

For now, we have identified the most pressing issues and tackled them in this hotfix. Multiple minor improvements have been made as well. Scroll down to view the full changelog.
Besides the hotfixes we also have a new feature implemented for you: Steam Cloud Saves! Login to Steam anywhere and continue your trip where you left off. The best part is that you don’t need to do anything to profit from this feature. Steam takes care of the saves and synchronisation automatically!

For now, we have identified the most pressing issues and tackled them in this hotfix. Multiple minor improvements have been made as well. Scroll down to view the full changelog.
Besides the hotfixes we also have a new feature implemented for you: Steam Cloud Saves! Login to Steam anywhere and continue your trip where you left off. The best part is that you don’t need to do anything to profit from this feature. Steam takes care of the saves and synchronisation automatically!
Pathfinding and Crew AI Fixes
- Crew will no longer suddenly go outside the ship.
- If crew somehow does still decide to leave the ship it can be brought back relatively easy.
- Enemies who intrude the player’s ship won't weld themselves into tight places, preventing them from getting stuck behind modules.
- Intruders who fly towards the player ship won't suddenly enter their own ship any more.
- The player’s crew should no longer randomly disappear and start welding themselves in into their own ship. The cause of this bug was unclear, but we rewrote part that probably caused it.
- The player’s crew should no longer start repairing modules on enemy ships. The origin of this issue is still unclear, but failsaves are implemented which should avoid it from happening.
Fire Extinguishing Fixes
- Reduced the chance of unreachable fires behind modules (navmesh update, there may still be rare instances of this issue left).
- The player’s crew no longer cares about fires on enemy ships (unless it's a fire officer who is already on an enemy ship).
Other Fixes
- Harmless miniaturised intruders won't be flying around on screen edge any more (there was a constant warning about them).
- Perks that give 2 or 3 new crew members will now have each of those crew members randomized.
- Balancing: enemies will delay sending out intruders and nukes in battle, it used to be rather instant. Boss battles are exceptions to this rule.
- Fixed crew HP reduction from events that increased crew max HP.
- Fixed occasional issue with the saving and loading of crew positions.
- Multiple minor UI updates and fixes.
- Multiple minor content updates and fixes