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Patch 6: "Improved Enemies & Gamewide Optimizations"

Hello and merry existence again, fellow space rogues!

Todays update will provide all-round gamewide optimizations to many parts of the game, and most importantly rebalances many enemies (making them stronger), including bosses and hostile SOS fleets.

Read the full changelog below for specifics:

New stuff
  • New (optional) enemy added to sector 7
  • Added Bluestar victory achievement
  • Added "current weapons DPM" to Ship stats panel
  • Removed walls from Atlas warp drive slot
  • Only one ship can now be unlocked per run
  • Module actions (move, scrap, store) now disabled when it would destroy the ship due to reduced ship max hp bonus
  • Module slots upgrade/downgrade button is now disabled if the action would destroy the ship
  • If there are unused skill points on level start then comtip will ask if it should auto level up crew
  • Load crew/power profile buttons are now keybindable
Difficulty affecting Rebalances
  • Gave all Spideraa ships more crew
  • Sensor module "Sector Radar Range" won't be boosted by crew skills any more
  • Updated sector 3 boss (now more dangerous)
  • Gave nukes to sector 4 and 5 boss ships
  • Made some SOS enemies stronger
  • Rebalanced pirate and rat ships
  • Added 2 empty nuke slots to sector 4 boss insectoid ship.
  • Added 2 nuke slots to sector 5 boss ship.
  • Added 2 nuke slots to Squid bounty hunter ship
  • Gave more ammo to 2 smuggler cargo ships
  • Rebalance bigger squid ships (now stronger)
Visual & Misc updates
  • Weapons in quick select panel now show READY text
  • UI improvements
  • Module jammed status visualizer icons added
  • Hovering ship health now shows exterior view if done in internal view
  • Warp module being jammed now uses new effect (it used to use overload effect)
  • Crew skill level up effect
  • Added more player choosable UI scales
  • Added "Duncan" to crew name pool
  • Added comtip about minimize button for small screens (height
  • Damage tokens are now unmarked when leaving a repair shop
  • All shrinkable windows are now expanded by default
Fixes
  • Fixed a freetravellers event
  • Fixed some typos in module descriptions
  • Fixed crew skill numbers when an item in crew roles panel is hovered
  • Fixed module slot placement error on lev 10 boss
  • Fixed 1 perk for endurance, rebalanced some perks
  • Lovers type cryodream recorder navmesh tuning
  • Space pods with player crew will never self destruct any more
  • Fixed an issue that UI scale by default set itself to 0.01 in certain conditions.
  • 1.75x UI scale now uses 1.5 scale cursors
  • Sector 10 exit is now spawned in the middle of the map
  • Fixed sector 10 warpship captain portrait
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