Age of Empires II: Definitive Edition – Update 158041

Welcome to an exciting update for Age of Empires II: Definitive Edition! This patch addresses stability and performance issues, bug fixes, and some minor balance changes! Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
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Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
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[hr][/hr]◆ Update 158041 ◆
[h2]Game[/h2]
[h3]Stability & Performance[/h3]
- Fixed a memory management crash related to building placement in Co-op.
- Fixed a crash occurring on the Xbox One platform.
- Fixed a crash on the loading screen when loading into a game on the Microsoft Store platform.
- Fixed a crash that would occur when a player accepts a multiplayer lobby invite while also loading into a campaign level.
- Fixed a crash in Skirmish and Custom Multiplayer Lobbies caused by selecting AI players to mirror using the Chronicles Civilization Set.
- Optimized cutscenes for the Chronicles DLC series on consoles, reducing download sizes.
[h3]Achievements[/h3]
- The ‘Blockade Breaker’ Achievement now references the correct mission name: “Destroy both naval blockades in ‘Divine Salamis’.”
- The ‘Crisis Management’ Achievement now references the correct mission name: “Complete ‘The Fruits of Empire’ without demanding medium or high tribute.”
- Fixed an issue preventing players from getting the ‘Promachos’ Achievement after killing 10 enemy units with a Spartan Polemarch.
[h3]Graphics[/h3]
- Fixed an issue which had the wrong animation play for some units during Patrol, Attack-Move and following Waypoints.
- Fixed an issue which had herdable chickens disappear in the Fog of War.
[h3]Audio[/h3]
- Numerous small menu narrator fixes to help with accessibility.
[h3]UI[/h3]
- Fixed an issue making Fire Lancers and Jian Swordsmen to count as two units in the units counter of the HUD when the “Military Mode” map was selected.
- Fixed an incorrect Loom technology Tooltip text.
- Fixed an issue preventing the “Remaining Population Alert” from playing under some circumstances.
- Updated some Villagers tooltips regarding new huntable animals behavior.
- Numerous small fixes to improve menu visuals for Accessibility.
- Fixed an issue on PS5 that prevented a player from moving the cursor / selector when the Browse Mods tab and Player Profile screen were visible.
[h3]Hotkeys[/h3]
- Allow “Auto Scout” hotkey to work when the unit is moving and the “Stop” UI button is visible.
[h3]Xbox[/h3]
- Fixed an issue that forced players out of gameplay when the controller was willingly turned off from the power options.
- Fixed an issue preventing audio from playing when players downloaded different audio Language Packs.
- Fixed a number of small memory leaks.
[h3]PlayStation[/h3]
- Mitigated some desync occurrences in Crossplay Multiplayer Games.
- Fixed an issue where loading an old save of the William Wallace campaign would crash the game.
- Fix for some PlayStation players not being able to connect to multiplayer.
- Fixes for small graphical errors that could appear in the William Wallace Campaign if launched from PlayGo.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
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