1. Age of Empires II: Definitive Edition
  2. News
  3. Age of Empires II: Definitive Edition – Hotfix 82587

Age of Empires II: Definitive Edition – Hotfix 82587



Today’s hotfix is aimed at addressing stability and performance issues, along with some balance fixes.

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


[h2]Game[/h2]
[h3]Stability & Performance[/h3]
  • Game no longer crashes upon closing the title after exiting a Multiplayer match while a monk holds a relic.

[h3]Hotkeys[/h3]
  • Fixed an issue where command group selection wasn’t firing unless shift group appending was enabled.
  • Toggle Idle Pointer hotkey now works properly.

[h3]Xbox[/h3]
  • Fixed an issue where trees were invisible and un-targetable on Xbox when the Small Trees option was enabled in the settings.

[h2]Gameplay[/h2]
[h3]General[/h3]
  • Bombard Towers now have 100% accuracy instead of 92% accuracy when Greek Fire is researched, as intended.

[h3]Fixes[/h3]
  • Fixed an issue where units may not be added back to a formation after killing a target or going idle.
  • Fixed an issue where walls always had lower selection priority than nearby objects.
  • Fixed an issue to prevent Villagers blocking themselves when building palisade walls or stone walls, leaving gaps and sometimes staying idle.
  • Units no longer stop attacking enemy foundations once the building is complete.
  • Villagers no longer continue walking to Town Centers and garrison when the town bell has been activated again.
  • New sheep no longer get unintentionally killed by Villagers when ungarrisoning from the Town Center.
  • Collide & Correct has been disabled to prevent units from accidentally scattering.

[h2]Civilization Balance[/h2]
[h3]Portuguese[/h3]
Organ Guns
  • Fixed an issue where Organ Guns would largely ignore hill bonuses/penalties
  • Fixed an issue where converted Elite Organ Guns would deal the damage of unupgraded Organ Guns unless the player had researched the Elite upgrade themselves
  • Fixed an issue where Organ Guns missed shots would only deal half damage instead of the intended full damage
  • Fixed an issue that prevented Organ Gun projectiles from dispersing properly
  • Fixed an issue that caused Organ Guns projectiles to pass between units without hitting them
  • Increased projectile dispersion from 0.25 to 0.6
  • Reduced the number of projectiles from 6 to 5 (7 to 6 for Elite)
  • (Elite) Organ Gun gain +1 damage against Skirmishers

[h2]AI[/h2]
[h3]Scripting[/h3]
  • Up-path-distance 0 now returns the correct value instead of always returning 65535.
[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.