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  3. May Public Update Preview

May Public Update Preview


Hey Community!

Today we’re ready to launch our May Public Update Preview available via a Beta branch on Steam: This will be a small and focused update to address priority issues including critical bugs affecting gameplay and stability, much desired adjustments to the new Red Bull Wololo: El Reinado Ladder maps, and other important issues from your reports!

Our teams are still working to investigate issues with Quickplay matches not starting or becoming unresponsive. We’ve also temporarily adjusted the penalty players receive when leaving a match early (for our quickplay users only) so no one is timed out from this issue.

While our PUP is only available on Steam, we do want to let console players know that we’ve also got fixes for Xbox planned for the next update to address reported issues with both the radial menu and y-button functionality.

Best queue times while searching for Lobbies in PUP continue to be:
  • 11:00am-1:00pm PT
  • 6:00pm-8:00pm PT
  • 7:00pm-9:00pm GMT


Thank you for playing, and we look forward to your feedback in the Steam forums:
https://steamcommunity.com/app/813780/discussions/30/4357872852123023203/

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Build: 113211
Branch: pup_may

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[h2]Game[/h2]
[h3]Stability and Performance[/h3]
  • Fixed a variety of crashes.
  • Addressed performance issues affecting users on Windows 10 and earlier systems.
  • Resolved a crash when loading old Return of Rome saves in Single Player mode.

[h2]Settings[/h2]
  • Clamping mouse to window now works properly with multi-monitor setups on any monitor.

[h2]Graphics[/h2]
  • Animated Profile Icons are now moving as intended in the Player Icons menu.

[h2]Gameplay[/h2]
  • Addressed an issue where foragers were not dropping off food to a nearby mill.
  • Fixed an issue where units could repeatedly attempt to attack a neutral map object (such as a pyramid) they cannot interact with.

[h2]Maps[/h2]
  • Cliffbound:
    • Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
  • Dunesprings:
    • Relics are now more evenly spread out across the map.
    • The player's starting gold deposit has been reduced from seven to five tiles.
  • Golden Stream:
    • The middle now scales more appropriately when playing on larger map sizes.
  • Hollow Woodlands:
    • The spacing between the player's town centres and the water is now more even.
    • Adjusted resources to ensure a more balanced distribution between players.
    • Heavily decreased the chance of villagers generating trapped between forest trees.
    • Neutral huntable animals now spawn in groups three, instead of groups of four.
  • Isthmus:
    • Fixed a bug that allowed players to sometimes wall across the unbuildable terrain.
    • Increased the width of the unbuildable terrain.
    • Fixed stone not generating on the small islets when said islets are generating too close to the edge of the map.
    • Islets now generate more evenly between the two bodies of water.
      Islets have been increased in size, allowing for more resources and easier building placement.
    • Fixed islets not generating appropriately when playing on larger map sizes.
    • Fixed units behaving strangely when fighting around the central pyramid.
  • Karsts:
    • The player's starting stone deposit has been reduced from five to three tiles.
    • Minor aesthetic adjustments have been made.
  • Mountain Dunes:
    • The elevation on the map now scales more appropriately on larger map sizes.
  • River Divide:
    • Shorefish now consistently spawn on the player's side of the river.
  • Sandrift
    • Fixed some incorrect terrains occasionally appearing out of place on the map.
    • Fixed a bug that caused forests to not generate correctly for all players.
  • The Passage:
    • Fixed some forests acting like straggler trees, making them removable by placing buildings on top of them.
    • Fixed relics sometimes not being retrievable when generating on shallows that were too small.
    • Fixed resources sometimes generating further away from the player's town centres than intended.
    • Docks now spawn much further apart when playing Empire Wars.
    • The dock and watch tower now only generates during Empire Wars.
    • Fixed player-specific resources sometimes not generating on larger map sizes.
    • Fixed a bug that caused forests to not generate correctly for all players.
  • Shrubland:
    • Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
    • Relics are now more evenly spread out between the players.
    • Fixed relics sometimes being inaccessible after generating inside forests.
    • Fixed the relic on Capture the Relic being entrapped and impossible to retrieve.
    • Slightly reduced the number of forage bushes on the map.
    • The player's starting gold deposit has been reduced from seven to five tiles.
    • Fixed relics sometimes generating trapped between forage bushes.