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Age of Empires II: Definitive Edition News

Age of Empires 2: Definitive Edition gets yet another massive update adding a new line of warships and 'significant changes' to naval mechanics




There's something in the water in PC gaming right now. Specifically, ships. Lots of ships. Earlier this month, Facepunch Studios weighed anchor on Rust's massive naval update, adding player-made boats and a vast offshore region for survivors to explore. Now, Age of Empires 2: Definitive Edition is getting in on the seafaring action, with its latest update careening Microsoft's refurbished vessel to scrape the barnacles off the hull of its naval mechanics...
Read more.

Age of Empires II: Definitive Edition – Update 169123


Welcome to a new update for Age of Empires II: Definitive Edition, headlined by the Naval Overhaul, to refresh water combat, economy, and ship balance (including a new Hulk-line counter to Fire Ships). Several civilizations also gain access to Catapult Galleons, further shaking up late-game naval pressure and shoreline siege options. Multiplayer gets a quality-of-life boost with the new cross-platform Voice Chat feature in lobbies, plus added accessibility options like text-to-speech and speech-to-chat. Visually, the update rolls out new regional garrison flags and civilization-specific waypoint/gather point flags, alongside new Profile Icons for every civilization. It also features an Inca overhaul to align with the new DLCs South American civilization lineup, plus a refreshed Pachacuti campaign and a broad sweep of bug fixes and balance changes driven by player feedback.

While there are plenty of notable fixes and features to which to look forward in today’s build, here are some of the big highlights coming with this month’s update:
  • Naval Gameplay Update
  • New Voice Chat feature for Multiplayer lobbies
  • New regional garrison flag graphics
  • New civilization-specific flags for waypoints and gather points
  • New Profile Icons for each civilization
  • Pachacuti Campaign update
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord


Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team
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◆ Update 169123 ◆
[hr][/hr]
[h2]Game[/h2]

[h3]Stability & Performance[/h3]
  • Fixed a crash happening upon pressing the Restart button on the ESC menu while watching a replay.
  • Fixed a crash happening upon using Assisted Farm Placement (Shift+Left Click on gather points).
  • Using object-data-attack-delay in AI scripts can no longer cause a crash.
  • Added a fix to prevent a crash that would occur when a new game is started while missing a player.
  • Fixed a crash that would occur when launching a game with an invalid player configuration.
  • Fixed a rare out-of-sync issue that could occur when starting playing on certain maps.

[h3]Achievements[/h3]
  • Fixed the conditions preventing players from unlocking the “Tour d’ltalie” achievement.

[h3]Graphics[/h3]
  • Added new graphics for Javelina:
  • Fixed an issue showing wrong farm texture on certain ground types.
  • Fixed Elite Caravels graphics from not displaying some elements.
  • Fixed Central Asian Monk death sprites not showing properly on certain angles.
  • Fixed Owls displaying the Hawk sprite when flying.
  • Fixed water textures visualization on larger map sizes.
  • Fixed water textures visualization when certain light reflections happened on the shoreline.
  • Fixed water 3D textures not being rendered properly in the editor when the 3D Water setting is enabled in the Graphics Options.
  • Fixed the flag, fire, and snow graphics placement on the Spartan Fort.

[h3]Xbox[/h3]
  • Fixed a crash happening upon players trying to set Rally Points for buildings with the Site Menu for not available building types. This issue was happening in controller-only mode.
  • Fixed the Accessibility Narrator not providing any information on the “Vote Results” tab under the Multiplayer Menu.
  • Fixed input detection in the “Select Civilization” menus, preventing players from continuously scrolling through civilizations.
  • Fixed villagers ignoring queued commands and going directly to the last waypoint/resource after force-dropping resources. The issue was happening in controller-only mode.

[h3]PlayStation[/h3]
  • Fixed the Accessibility Narrator not providing any information on the “Vote Results” tab under the Multiplayer Menu.
  • Fixed input detection in the “Select Civilization” menus, preventing players from continuously scrolling through civilizations.
  • Fixed some sections showing buttons from other systems instead of PlayStation ones.
  • Fixed villagers ignoring queued commands and going directly to the last waypoint/resource after force-dropping resources. The issue was happening in controller-only mode.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

[h3]:alertalert: DISCLAIMER[/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
[h2]Minor Update 169409[/h2]
Fixed an issue that would cause The Last Chieftains's achievements to unlock prematurely upon launching the game. This may cause some previous content achievements to trigger prematurely if any The Last Chieftains's achievements were previously unlocked. Unfortunately, any achievements prematurely unlocked due to the previous issue will remain unlocked.
[h2]Minor Update 169652[/h2]
  • Fixed a crash some players were facing when launching the game on PC.
  • Fixed an issue that would cause Voice Chat to default to On when launching.
  • Fixed an issue with Civ Victory achievements for Chronicle civs not firing correctly.


The team is hard at work investigating other bugs and balance feedback so keep an eye out for a more comprehensive update soon.

Launch Times for The Last Chieftains


Explore medieval South America and play as three captivating new civilizations, each with their own unique units and technologies: Mapuche, Muisca, and Tupi.

Check the map and find out when all the fun starts in your area!

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[h2]Pre-Order Now![/h2]
There's still time to pre-order and get a 15% discount.

https://store.steampowered.com/app/3219700/Age_of_Empires_II_DE__The_Last_Chieftains/

A Deep Dive into the New Muisca Civilization


Fabulously wealthy in gold, precious stones, and salt, the Muisca watch over the northern Andean highlands with skilled ranged soldiers and potent, mysterious priests. Ingenious craftsmanship and thriving trade networks have spread the legend of their prosperity far beyond Muisca borders, where it has even reached the ears of avaricious conquistadors. Despite the divisive war between the Zipa and Zaque demigods, the hidden Muisca mountain refuges should defy conquest and subjugation.

[h3]Bonuses[/h3]
  • Advancing to the next Age costs less gold.
  • Settlements cost less and heal nearby units.
  • Champi Warriors and Archery Range units get increased melee armor in Feudal/Castle/Imperial Ages.
  • Monks regain faith faster.
  • Caravan and Guilds are free.
  • Team Bonus: Natural gold sources last longer.

[h3]Unique Units[/h3]



[h3]Guecha Warrior[/h3]
Guecha warriors were elite Muisca soldiers who gained significant social status through military victories. They carried a variety of weapons, but commonly utilized javelins and long shields. Guecha warriors carried their predecessors' mummified remains into battle, believing that the fallen warrior’s body could lend them strength, fierceness, and deadly skill.

This formidable javelineer excels against ranged soldiers and regenerates whenever a nearby Guecha Warrior dies.


[h3]Temple Guard[/h3]
The Muisca had a strong religious tradition, which they practiced at locations such as the beautiful Sun Temple of Sugamuxi. They defended these wealthy sites fiercely against predatory rivals, whether they be Spanish conquistadors, German explorers, or fellow Muisca.

This zealous heavy infantry attacks faster the longer it remains in combat and will fight to the bitter end.

[h3]Unique Technologies[/h3]

[h3]Herbalism [/h3]
Advanced knowledge of local flora allowed the Muisca to reap numerous health and vitality benefits from the northern Andean environment.

Effect: Archer-line and Champi Warriors move faster.


[h3]Huaracas[/h3]
The huaraca was a sling common in the Andean region. Easy to use and capable of swiftly hurling stones over vast distances, it remained an accessible and dangerous missile weapon throughout the region’s history.

Effect: Slingers gain additional range and train faster.

[h2]Muisca Castle[/h2]

[h2]Muisca Wonder[/h2]

Pre-Order Now!

Dive into medieval South America with The Last Chieftains. Available for pre-order now on Steam with 15% off for a limited time!

https://store.steampowered.com/app/3219700/Age_of_Empires_II_DE__The_Last_Chieftains/





Server Maintenance - Thursday, February 5



WHAT: Server Maintenance (Matchmaking Servers)
WHEN: Thursday, February 5 @ 2:00pm PT / 5:00pm ET / 22:00 UTC (Countdown)
EST. DOWNTIME: 1-2 HOURS

[h3]GAMES & PLATFORMS IMPACTED[/h3]
[h3]OBJECTIVES[/h3]
  • Routine server updates and maintenance.

[h3]DETAILS[/h3]This coming Thursday, February 5th, the platform team will be taking the multiplayer servers down for regular maintenance. Please note:

  • Ranked matchmaking will disabled exactly one hour before the maintenance window to prevent disruption to newly-formed matches.

  • Any matches still in progress at the start of the maintenance window will be disrupted when it begins.

  • DURING THE MAINTENANCE WINDOW, YOU WILL STILL BE ABLE TO LAUNCH THE GAME, BUT WILL NOT BE ABLE TO MATCHMAKE OR ACCESS ANY ONLINE FEATURES.

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window. The downtime is expected to last between 1 and 2 hours. You can watch this thread with any changes to the schedule as they arise, as well as the all-clear when the maintenance is complete.

Thank you for your patience!