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Builders Of Egypt News

Devblog #13

[h3]It's been a long time since the previous devblog[/h3]
I was hoping to add a specific date of the Prologue release in the next one, but I don't know it yet. I'm sorry to all those who haven't replied yet, I spent the last three weeks on a furious making game updates, including searching for the most difficult to find bugs in the gameplay mechanics and I got thousands of messages. Literally thousands. I hope that with the release of Prologue I will be able to answer all your messages this time.

I know that Prologue was supposed to be here a long time ago, unfortunately the tests were getting longer, there were a lot of problems to solve, some things required rewriting the code so that some of the testers would not crash the game. These are difficult things to predict. However, I hope that the game you get will be worth your expectations.

[h3]The current status of the project is as follows:[/h3]
On Wednesday the game build was sent again for review by the publisher's testers, some minor bugs were found, so it was sent again on Friday. I don't have a final verdict yet, but the initial ratings are rather positive, so I hope everything will be clear early this week.

By the way, I would like to thank all the testers who persistently tested the game for bugs, some of them being very creative in breaking the game, so I can rest assured that more serious bugs will not happen to anyone.

What next? The game will continue to be updated intensively, because we are only at the beginning of production so... I'm going back to work!

Weekly devblog #04


Dear Egyptians!


As you have noticed, the devblogs have stopped appearing.

There are different reasons for this situation, but the most important is a new idea for your interest in this game, which I am excited to announce to you. The idea is to release Builders of Egypt: Prologue completely for free, which will happen in a very short time on both Steam and GOG. The game will still be released soon in early access and I think Prologue will make this expectation more enjoyable.

What's the prologue gonna be?

This will be an initial mission, in which you will learn the basic mechanics of the game, as well as it will be a good opportunity to test the game behavior on your computers.

This will allow us to work more closely with each other as a community and I will definitely have a better chance to eliminate most of the problems that could occur with the release of early access.

I sincerely hope you like this idea and will give me your feedback on the development of the game. Your huge support is pushing this project forward, for which I am very grateful to you.

More information about the prologue will be available soon, I am currently making the last improvements, there are also various decisions to be made and some legal processes to be completed. So... until the next time!

Weekly devblog #03

[previewyoutube][/previewyoutube]

Dear Egyptians,


This time I would like to show a preview of the progression of houses to level 5 out of 16 possible at all. In order for a building to be promoted, it is necessary to provide the required product to satisfy the needs of its inhabitants. At first, there aren't many of these needs, but with time they become more difficult and it can cause problems in planning the city, but that's what it's all about, isn't it?

With each level of the building, another type of interaction with the environment is unlocked. For example, people start going to the booth or shrines, and from a certain level there appears a new type of inhabitant - the scribes. What influence do they have on the city - you will find out about this in the upcoming devblogs!

Share your opinion with me on the steam forum, I'm waiting for you there. Thank you all for your support and see you next week!

Weekly devblog #02

[previewyoutube][/previewyoutube]

Dear Egyptians,


This week's devblog is a bit shorter because of the translation of a huge amount of descriptions that can be read during the mission to learn more about the historical background.
In this devblog you will see the main menu, inspired by a specific painting, maybe someone will guess which one?

Next you will see the menu of the campaign, which is still in production, but it gives you a good overview of how it will look like. In the gameplay itself I focused on further development of the interface so there is an active pause - you can stop the game and continue building your city. In addition, there is also slowdown, which may be useful, because who knows - when a foreign army comes, it can be quite a chaos.
And of course a whole lot of improvements, building development like wood cutter or grenades (and fixes a lot of bugs).

And also important information about the raw materials in the game, because I often get questions about it. There is a lot of resources in the game, which the player mines, produces, imports, exports, sends as gifts, conquers on missions, receives as a reward or uses to satisfy the needs of its inhabitants or army and builds monuments with them. The biggest problem for the player will be the positive balance of the treasury, because only with money (bread and beer) he builds buildings, which may seem strange for people not connected with the game Pharaoh and others, but this is the idea of the game.

Thank you all for your support and see you next week! I invite you to share your opinions in the Steam forum, I have been reading them all!

A new weekly series of devblogs #01

[previewyoutube][/previewyoutube]

New series!
As I announced in an previous blog, from now on all updates will be posted in the form of actual recordings from the game. I will regularly add such a post every week until the game is released as part of the weekly devblog series. Therefore, I'm restarting the numbering of devblogs and we're beginning with today's post.

This is a few minutes of the initial phase of the game, there is no dynamic action and complex footage editing because it is not a trailer but only a preview of the progress of work on the game. I think that even in relation to the trailer, which you saw a few months ago, there are significant differences, for example in the user interface.

I hope you like the game, if so, add it to the wishlist on Steam. Please ask questions in the comments below if you have any, or visit the Steam forum, where you can find lots of information