0.9.0f7 ready for testing
Hey Drifters,
Patch 0.9.0f7 addresses some issues with pathfinding and world generation that required some significant changes to how these systems work. Therefore we have chosen to release the patch on the experimental branch before bringing it to the main branch. If you encounter any issues while playing, please let us know through the in-game bug reporting tool that can be found in the Pause Menu.
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This patch is still in development and can be tested on the experimental branch to give feedback.
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
[h2]Fixes[/h2]
Patch 0.9.0f7 addresses some issues with pathfinding and world generation that required some significant changes to how these systems work. Therefore we have chosen to release the patch on the experimental branch before bringing it to the main branch. If you encounter any issues while playing, please let us know through the in-game bug reporting tool that can be found in the Pause Menu.
--
This patch is still in development and can be tested on the experimental branch to give feedback.
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
- Open Steam Library
- Right click Flotsam
- Select Properties
- Go to tab 'Betas' at the top
- Select 'Experimental' in the drop-down
0.9.0f7 - Experimental
[h2]Fixes[/h2]
- Reworked pathfinding to be multi threaded, this should reduce lag when pathing queries take a long time to complete.
- Drifters now follow their paths more smoothly
- The noticeable lag when spawning the next world tile has been reduced
- Fixed issue where the energy grid could be broken when loading a saved game
- Fixed some issues with deconstructing fields/parks that have walkways attached to them.