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  3. Hotfix 0.1.8 Released

Hotfix 0.1.8 Released

Ahoy!
This is the first hotfix patch for Flotsam since launching! We'll be posting regular hotfixes to fix urgent issues. Bigger content patches are coming as well on a regular basis. Keep an eye on the news feed next week when we detail the roadmap for the next months!

Gameplay
  • Seagull now has a separate salvage buoy. This is a temporary solution as a seagull would break when salvaging / fishing. This buoy can only salvage, not fish. The seagull behaviour will be changed again in the future.


Fixes
  • Fixed metal / plastic counters counting anything containing metal / plastic, which could lead to the wrong number showing in their respective counters.
  • Fixed being able to eject items out of boats, which would cause issues down the line.
  • Fixed issue where landmark actions would not always be reset properly. This could cause problems when loading a save.
  • Fixed issue where an agent would try to navigate to themselves when loading.
  • Fixed import not being cleared when cancelling recipes while the items are still on their way to the producer. This could cause the producer to get stuck.
  • [TEMPORARY] Fixed issue where wrong items would be in the import inventory of a producer. They'll be moved to the export inventory as a temporary fix until we can find the root of the problem.
  • Fixed issue where you could still interact with the UI when the game was over.
  • Fixed issue where cancelling a landmark interaction would make it impossible to interact with the landmark again.
  • Fixed issue where cancel button of landmark wasn't translated.