Quality of life Update 3.1 now ready for testing!
Ahoy drifters!
The last weeks we've taken the time to rework a lot of the behind-the-scenes project code and optimize the art assets even more. While you won't immediately see a change from this, it does mean that it will be easier to track down bugs and implement fixes for us in the long run.
The art optimization should reduce the memory impact and improve the game performance slightly.
Any help tracking down issues that this rework might cause is really appreciated.
When bugs occur, provide as much information as possible to help us resolve these faster!Read here how to submit and track the current bugs in the game.
Additionally we've added some build improvements as well. Snapping to walkways is now disabled and constructions show their boundaries when placing them for easier placement. A new type of wooden walkway is now also availabe.
This patch is still in development, but can be tested on the experimental branch to give feedback.
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.
Enjoy the new update!
[h2]Change Notes[/h2]
We've internally changed the way projects (IE Salvaging a building, using a producer, etc) are handled. This may come with a few bugfixes, but it will allow us to fix things faster in the future. While it may not have a direct effect right away, it will stabilize the game a lot more in the long run.
General
Gameplay
Visuals
Performance
Fixes
The last weeks we've taken the time to rework a lot of the behind-the-scenes project code and optimize the art assets even more. While you won't immediately see a change from this, it does mean that it will be easier to track down bugs and implement fixes for us in the long run.
The art optimization should reduce the memory impact and improve the game performance slightly.
Any help tracking down issues that this rework might cause is really appreciated.
When bugs occur, provide as much information as possible to help us resolve these faster!Read here how to submit and track the current bugs in the game.
Additionally we've added some build improvements as well. Snapping to walkways is now disabled and constructions show their boundaries when placing them for easier placement. A new type of wooden walkway is now also availabe.
This patch is still in development, but can be tested on the experimental branch to give feedback.
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.
Enjoy the new update!
[h2]Change Notes[/h2]
We've internally changed the way projects (IE Salvaging a building, using a producer, etc) are handled. This may come with a few bugfixes, but it will allow us to fix things faster in the future. While it may not have a direct effect right away, it will stabilize the game a lot more in the long run.
General
- Constructions will now display their boundary with a dotted line when placing a new building.
Gameplay
- Split walkways into wood & plastic walkways.
Visuals
- Updated the visuals of walkway segment to reflect their required resource.
- Updated wood walkway visual to be more readable.
Performance
- Decreased material count on walkways, increasing performance.
Fixes
- Fixed issue where constructions would often snap to pontons.
- Fixed issue where 2 walkways could not be placed directly opposed to each other.
- Fixed issue where going back to the main menu and starting a new game could cause selection outlines to stop working.