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The Polluted Fishies are ready to be caught!

Hey drifters!

The Polluted Fishies are ready to be caught!
This patch updates the food pipeline with the new Polluted Fish and a Pollution Mechanic.

As the first step towards pollution, drifters can now get polluted by eating the various tiers of polluted fish; Bottle Fish, Oil Gobblers and Bloated Flounders. Eating too much will get them ill and bed-ridden for a short amount of time.

Thanks again to everyone who tested it in experimental! Your reports and feedback are always a great help Enjoy everyone and sea you next patch!

[h2]Early Access 0.4.1: Polluted Fishies[/h2]
[h3]New Pollution Mechanic[/h3]
  • Edible items now have a pollution amount.
  • Drifters can get gradually polluted.
  • Drifters that reach full pollution contract a disease.
  • Added disease: Microbe-Plastics. Drifters that contracted Microbe-Plastics will be bedridden for a duration.
  • Pollution is shown on drifter overview portraits.
  • Items that are polluted will have a color that reflects how polluting they are.
  • Added a survival guide page on Pollution & Disease.


[h3]New Polluted Fishies[/h3]
  • Added three new polluted fishes: Bottle Fish, Oil Gobbler & Bloated Flounder.
  • Fishing now fishes up random fish. The odds of fishing better fish will increase as you clean up the ocean.
  • Added Seaweed Sheet, which is used as an ingredient in certain food recipes.
  • Added the Fishing Chair, where drifters can fish in the town. They'll fish up any fish in the swimming radius.
  • Added the Unbottler, where bottled fish can be unbottled to reduce pollution. This building requires energy and has the following recipes:
  • Unbottled Fish.
  • The Chop Shop no longer has the Bird Chow recipe, but it did gain the following recipe:
  • Seaweed Sheet.
  • Added the Fishwasher, where polluted fish can be cleaned and prepped. It has the following recipes:
  • Unbottled Filet.
  • Gobbler Filet.
  • Flounder Filet.
  • Bird Chow.
  • Re-introduced the Fish Sticks. It has the following recipes:
  • Dried Bottle Fish.
  • Dried Unbottled Fish.
  • The recipes in the Fish Kabob have been changed to the following recipes:
  • Grilled Gobbler.
  • Grilled gobbler Filet.
  • Grilled Flounder.
  • The recipes in the Food Truck have been changed to the following recipes:
  • Unbottled Roll.
  • Gobbler Roll.
  • Quarter Flounder.
  • Temporarily removed the Fishing Hut.
  • The amount of pollution on food can be found in the item tooltip.


[h3]Research[/h3]
  • Certain research is now locked behind other research.
  • Slightly reduced cost of Research Station, as it comes into play sooner now.
  • Empty categories no longer show in research panel.
  • Chop Shop, Battery, Scrapsmith and Watchtower are now behind research.
  • Added research images to more construction research projects.


[h3]Balance Tweaks[/h3]
  • Weight tiers now affect energy requirement more gradually then before.
  • Energy mileage has been increased which means less energy needed for the same distances.
  • Reduced amount of food you start with.
  • Reduced cost of Energy Pole.
  • Reduced metal cost of the Seaweed Grower.


[h3]Performance Optimizations[/h3]
  • Reduced memory allocation of certain UI elements. This should reduce stuttering.
  • Reduced memory allocation of animations. This should reduce stuttering.


[h3]Fixes[/h3]
  • Fixed an issue where the drying rack would work at twice the speed it should.
  • Fixed Captain's Log not showing the energy production and consumption correctly.
  • Fixed error spam when a building with inventory visuals got deconstructed or upgraded.
  • Fixed fuel requirement still showing in the research window.
  • Fixed description of drifters producing energy.
  • Fixed an issue where fish would show in salvage markers.
  • Fixed an issue where the movement button on the map would not update when the set path became available.
  • Fixed research panel not updating the next available research when research completed.
  • Fixed research panel unlock button not updating when research was completed.
  • Fixed warnings not disappearing when a drifter died.
  • Fixed battery meters not updating on load.
  • Fixed an issue where drifters would swap between electricty generators every 30 seconds.
  • Fixed storages not being able to accept newly added items.
  • Fixed an issue where the walkway segment status would throw an error and not update to the correct value.
  • Fixed some Chinese characters showing as boxes.


[h3]Misc.[/h3]
  • Added generator storage visual.
  • Changed item color backgrounds: Polluted items are now purple. Rare and Crafted items are now the same green.
  • Updated the item tooltips improve color background visibility, and tweaked layouts to fit them.
  • New icon backgrounds added to landmark, marker, production panels.
  • The item tooltip now shows the weight of an item.
  • Added movement cost back to the map.
  • The movement button on the map now always shows, but will be disabled when you cannot move to a set point.
  • Added warning for hunger / thirst.
  • Drifters will now always prioritize the Manual-Powered Generator over the Townheart Crank.
  • The salvaging attribute will now change the priority of landmark salvaging as well, instead of only changing the priority of the salvaging assignment.


[h3]Behind the Scenes[/h3]
  • Created a manual world editor to provide testing grounds for future patches.
  • Added functionality to add images in text, which will be used for clarity in the future.
  • Changed the way we store item information in the back-end, reducing the amount of bugs around drifters not eating.


[h3]Experimental Changes[/h3]
For those who played the experimental build, here are the changes from the latest experimental build that are not mentioned in the full patch notes:

  • Added remaining storage visuals for certain fishes.
  • Fixed Unbottler missing an energy overlay.
  • Fixed Unbottled Roll referencing a missing term.
  • Fixed daily report not counting consumed water.
  • Fixed old saves with Nibble Fish breaking workshops.
  • Fixed Unbottled Fish & Unbottled Filet having swapped resource visuals.
  • Fixed plastic counter not displaying the right amount of Plastic Waste.