Update 3.7: "Upgrade System" Now Released!
Hey all!
The Upgrade System is now live!
As part of working towards the next Major Update (0.4), we added the Upgrade System, where some buildings can be upgraded to better versions.
This update is accompanied by Audio and Performance improvements.
Enjoy!
[h2]Early Access 0.3.7: The Upgrade System[/h2]
General
Visuals
Audio
Performance
Balancing
Fixes
The Upgrade System is now live!
As part of working towards the next Major Update (0.4), we added the Upgrade System, where some buildings can be upgraded to better versions.
This update is accompanied by Audio and Performance improvements.
Enjoy!
[h2]Early Access 0.3.7: The Upgrade System[/h2]
General
- First iteration of the upgrade system:
- Plastic drying rack is now Drying Rack
- Drying Rack upgrades into a large & huge drying rack.
- Distiller is now Desalinator.
- Desalinator upgrades to large Desalinator.
- Bed now upgrades to House.
- House now upgrades to Big House.
- Drifters will now temporarly stop their production, research and energy projects when it's bedtime.
Visuals
- Reworked the size of distiller.
- Reworked the size of desalinator.
- New visual for Large and Huge Drying Rack
Audio
- Added FMOD to manage audio.
- Various new sounds have been added.
- Added effect for ambience when pausing the game speed.
Performance
- Reduced overhead of drifters requesting projects, increasing overall performance.
- Added LODs for all storage visuals, reducing rendering at further ranges.
- Added LODs for all flotsam / fish in water, reducing rendering dramatically when looking at the horizon.
Balancing
- Metal plates now require 1 fuel to make.
Fixes
- Fixed getting stuck in map view when going to the map while building.
- Fixed drifters getting stuck on the energy producer when disabling the building.
- Fixed bug where drifter would get stuck on landmark.