Eel-ectric Hotfix 0.4.0p1
[h2]Early Access 0.4.0p1[/h2]
Fixes / Changes
- Energy producers in an energy grid will now only produce enough energy to match the energy consumption.
- Certain energy producers now get priority over others. This means if you have a lot of Solar Panels, your other energy buildings will not turn on until the energy grid requires more energy.
- Drifters will now try to prioritize the Manual-Powered Generator over the Townheart's crank.
- The path on the world map will display how far you can go with your current energy amount.
- Added a tooltip to the Next Region button to indicate that you need a certain amount of energy before you can move to the next region.
- Fixed passive energy generator overlay not correctly reflecting if it was working or not.
- The subjects in the survival guide are now scrollable.
- The gears around the research in the Research Station window will now reflect if the building is currently researching.