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0.4.1p5e1: Building Placement ready for testing!

Hey drifters,


On our road to the upcoming big changes, the next step is the placement of buildings and the walkways that lead you there.

This includes a complete overhaul on walkway placement.
Making building feel a lot more natural and easy to work with.

[h2]Early Access 0.4.1p5e1[/h2]

[h3]Building Improvements[/h3]
  • Buildings that can be built at (such as the townheart and walkways) now generate a grid on each of their attachable edges where buildings snap to.
  • You can choose to build gridless by holding control.
  • Buildings will now show their grids when building around them.
  • Added a collision tolerance. This will reduce edge cases where it looked like you could build somewhere, but couldn't due to a small overlap.
  • Walkways are now built one segment at a time. You can hold shift or set a shortcut to continuously place walkways.
  • Walkways now display their boundaries.
  • Walkways now show building buoys when they are placed and ready for construction.
  • Walkway lines will now look for the closest intersecting building it can hook to. This makes for more natural snapping.
  • Reduced the snapping distance when building.


[h3]Fixes[/h3]
  • Buildings can no longer be built intersecting with a walkway.
  • Fixed an issue where a walkway could snap further than it's allowed angle if it snapped to another walkway.


[h3]Behind the scenes[/h3]
  • We decentralized the building so we can more easily test it in a separate environment.


"Walking the plank never felt so good"