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0.7.2p3

Hey Drifters!

After an extensive amount of testing on the experimental branch, we've implemented walkway upgrades and fixed a plethora of issues :)

[h2]Early Access 0.7.2p1, 0.7.2p2, 0.7.2p3[/h2]

[h3]Walkways[/h3]
  • Walkways can now be upgraded. Plastic -> Wood -> Tiled -> Grass.
  • Walkway segments now decide cost, have beauty and weight instead of the pontoons.
  • Balanced costs, beauty and weight of walkways.
  • Increased beauty of the Townheart 15 -> 25.
  • Fixed issue with deconstructing walkways resulting in stuck drifters and stuck walkways.
  • Upgrading Grass walkways will result in a Tiled walkway, and vice versa. This does not cost resources.


[h3]Fixes[/h3]
  • Fixed issue where dead drifters would still need a home.
  • Fixed issue where upgrading a producer with the required items to upgrade would be in that producer's export inventory, would bug out the upgrade process.
  • Fixed issue where constructions with decoration slot did not have a description.
  • Fixed issue with wrong amount of water shown in water storages.
  • Fixed issue where a drifter could get stuck when loading a save when his boat was still moored at a landmark.
  • Fixed issue where drying racks would not always show the resources being dried.
  • You can no longer right-click to remove water from Solar Stills.
  • Fixed issue where drifter portraits reverted to their default pose when opening the menu when the game was paused.
  • Fixed issue where producers did not show an error when their export inventory was unable to be emptied.
  • Fixed issue where a walkway wouldn't build.
  • Fixed issue where you could no longer plant any decoration.
  • Fixed issue where a drifter could get stuck inside plants.
  • Fixed issue where save file couldn't load due to a broken plant.
  • Fixed issue causing drifters to get stuck when upgrading a construction.