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Stray Fawn Strategy Sale

Hey Drifters!

A BLESSING FROM STEAM! The Stray Fawn Strategy Bundle is featured as a Daily Deal today :D
To celebrate, there's a crazy discount on the bundle:

https://store.steampowered.com/bundle/41779/

It’s a 'complete the set' bundle bundle which means you can still benefit from the discount even if you already own some of the games.

Whether you grab the bundle or not, definitely check out the other games inside and give them a try!

Driftwood dreams,
Llama's in Pajamas

0.8.2: The Chef OUT NOW!

0.8.2: The Chef


Hey Drifters,
Continuing on the food improvements, we bring you: The Chef.
To better manage food in the endgame, you can now prioritize what your drifters eat. This is similar as to prioritizing their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it!

We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, with new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top.

Bon appetit!

[h2]What's next?[/h2]
For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add new landmarks to the rural region for these crops. We originally planned for an additional region, but found it too similar to the rural one.

These will come with a much-needed update to the localization, Some languages have been lagging behind, and they'll now receive a welcome refresh. However, certain parts, such as the Survival Guide, may still be untranslated as we're planning to expand the tutorial and information sections of the game shortly after. So localization will be updated in chunks over the month of June :)


[h2]Early Access 0.8.2: The Chef[/h2]
This patch introduces the Chef, a fancy restaurant, favorite and culinary food!

[h3]The Chef[/h3]
  • Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier.
  • Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier.
  • Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat.
  • New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top.
  • New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food.
  • New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant.
  • New Crops: Potato, Tomato, Wheat.
  • Iterated upon current food pipeline to integrate the culinary foods and new ingredients.
  • Temporarily added the new crop items to supermarket landmarks.
  • Added new decorations: Pic-Nic Table, Restaurant Table.


[h3]Fixes[/h3]
  • Fixed issue where loading old saves sometimes lead to landmarks being unusable.
  • Fixed issue on the map, where salvage icons would be created for finished duties.
  • Fixed issue with OFF icons not always showing above buildings that were turned off.
  • Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game.
  • Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view.
  • Fixed issue where border decorations could not be placed after a decoration was placed.
  • Fixed issue where placement of decorations could break on constructions with non-matching width and height deco slots.
  • Fixed issue where drifters in portraits could sometimes get stuck in T-pose or paused animation.
  • Fixed issue where volume setting was not loaded until Game Options panel was opened.
  • Fixed issue where deconstructing a field where a drifter was headed to harvest would bug out the drifter.

0.8.2: The Chef is ready for testing!

0.8.2e1: The Chef


Hey Drifters,
Continuing on the food improvements, we bring you: The Chef.
To better manage food in the endgame, you can now prioritize what your drifters eat, just like you prioritize their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it!

We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, introducing new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top.

During experimental we'll be working on additional balancing, food-related decorations and adding more depth to the drifter's diet.

[h2]What's next?[/h2]
For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add a new region with new landmarks for these crops.

This patch is still in development and can be tested on the experimental branch to give feedback.

This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.

[h2]Early Access 0.8.2e1: The Chef[/h2]
An early version of The Chef update, that introduces a fancy restaurant, favorite and culinary food!

[h3]The Chef[/h3]
  • Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier.
  • Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier.
  • Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat.
  • New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top.
  • New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food.
  • New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant.
  • New Crops: Potato, Tomato, Wheat.
  • Iterated upon current food pipeline to integrate the culinary foods and new ingredients.
  • Temporarily added the new crop items to supermarket landmarks.


[h3]Fixes[/h3]
  • Fixed issue where loading old saves sometimes lead to landmarks being unusable.
  • Fixed issue on the map, where salvage icons would be created for finished duties.
  • Fixed issue with OFF icons not always showing above buildings that were turned off.
  • Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game.
  • Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view.

0.8.1: Fancy Parks!

0.8.1: Fancy Parks


Heya Drifters,
Just dropping a small patch! It brings a nice variety of new and fancy park decorations inspired by French parkitecture. Enjoy beautifying your town and don't forget to place some Rubber Ducks :)

[h2]What's next?[/h2]
The Chef is still next on the horizon! We'll be introducing new crops and culinary food. As well as player control over what food your drifters eat.


--


[h2]Early Access 0.8.1: Fancy Parks[/h2]
Just a small decoration patch which gives various new options to increase your town's beauty :)

[h3]Fancy Parks[/h3]
  • New construction: Tiled Park (1x1 - 5x5)
  • New Decorations: Benches, Iron Fences, Iron Gates, Tiled Paths, Iron Lantern, Hedges, Parasol Table, Pond, Knight Statue, Mermaid Statue, Gazebo, Seagull Fountain, Rocks and a Rubber Duck.
  • Decoration slots can now have borders, like fences, that can be placed in addition to other decorations.


[h3]General[/h3]
  • Fields and Fish Farm now show errors when required items (food, water) are missing.
  • If the game fails to save, an error message will now pop-up.
  • Fixes
  • Fixed issue where growing fish in Fish Farms would no longer work after loading a saved game.
  • Fixed issue where drifters would keep swimming to landmarks with the boat toggle ON if you toggled on actions first.
  • Fixed issue where drifters would keep yelling for attention even after you've rescued them.
  • Fixed issue where toggled landmark actions would not persist after saving and loading.
  • Fixed issue where Fish Farm did not work using Joystick.
  • Fixed issue where using the Remove Decoration tool on decorations that were not finished could cause drifters to get stuck.
  • Fixed issue where removing decorations did not remove their beauty benefits.
  • Fixed issue where fields were consuming too much water that stacked higher when saving and loading often.
  • Fixed issue where loading a save file when a doctor was curing a patient could cause the diseased patient to stay in the MedPod.
  • Fixed issue where drifters would not upgrade a grass or tiled walkway.
  • Fixed issue where water would not be counted and be stuck in export inventories.
  • Fixed issue where drifters were not initialized correctly when they were rescued with the drifter duties panel open.


[h3]Visuals[/h3]
  • Added UI animations to broodstock.
  • Added Seaweed Salad animation to the Seaweed Spinner.

0.8.0f1

Hey Drifters,

Here's a small hotfix patch for 0.8.0, mainly fixing the architect mode (again!) and some issues with the water and botanist :)

[h2]Early Access 0.8.0f1[/h2]

[h3]General[/h3]
  • Botany duties are now locked until Botanist is rescued. Once rescued, Botany duties are available for all drifters.
  • Removed Architecting from duties window, as it had no actual purpose.


[h3]Fixes[/h3]
  • Fixed issue where Architect Mode broke on use.
  • Fixed issue where water storages could not be deconstructed.
  • Fixed issue where the drink counter would not count water stored in water storages.
  • Fixed issue where Botanist was not needed to unlock farming related research.
  • Fixed issue where Changelog scrollbar did not work with scroll-wheel.
  • Fixed issue where Botany priority was not used for planting seeds.


[h3]Visuals[/h3]
  • Added resource visuals for: Seaweed Sheets, Stuffed Nibbler, Bird Chow, Nibbler Chow, Gobbler Chow and Flounder Chow.