1. Flotsam
  2. News

Flotsam News

0.4.2: Building Placement now released!

Hey drifters,

On our road to the World Update II, we improved the placement of buildings and the walkways that lead you there.

We've added snapping functionality and a building grid to aid with the placement of buildings. For those who prefer the old type of building, both the grid and snapping can be disabled. This update comes with a couple of extra quality of life changes allowing you to smoothly build a nice little floating town.

[h2]Early Access 0.4.2[/h2]

[h3]Building Grid[/h3]
  • Buildings where you can build at (such as the townheart and walkways) now generate a grid on each of their attachable edges where buildings snap to.
  • Buildings will now show their grids when building around them.
  • Grid visibility and Snapping functionality can both be disabled with 2 toggles found in the building menu.
  • Walkways now display their boundaries.
  • A visual is added for the propeller blocking buildings on the Townheart.


[h3]Building Improvements[/h3]
  • Added a collision tolerance. This will reduce edge cases where it looked like you could build somewhere, but couldn't due to a small overlap.
  • While placing a construction, it will now align next to another construction.
  • Walkways are now built one segment at a time. You can hold shift or set a shortcut to continuously place walkways.
  • Walkways now show building buoys when they are placed and ready for construction.
  • Walkway lines will now look for the closest intersecting building it can hook to. This makes for more natural snapping.
  • Walkway integrity has been added, this means that walkways are no longer able to be deconstructed when it would cause a part of the town to become disconnected from the Townheart.
  • Individual walking segments can now be deconstructed.
  • Reduced the snapping distance when building.
  • Buildings marked for deconstruction will now display building lines around them.
  • Producers will no longer wait for their recipes to finish before being deconstructed. This means that drifters will immediately stop working and the construction will be marked for deconstruction.


[h3]Misc[/h3]
  • Producer recipes can now be cancelled, even if they are currently being produced.
  • Overhauled the visual of the building radius.


[h3]Fixes[/h3]
  • Fixed an issue where a walkway could snap further than it's allowed angle if it snapped to another walkway.
  • Fixed building buttons not starting a new construction when pressed.
  • Fixed additional electricity grids being made when salvaging a building and cancelling it. This could cause certain buildings to never receive power, such as the research station, and thus not getting worked by drifters.
  • Fixed floating worker position in the Unbottler.
  • Fixed drifter name tags not updating correctly after reloading.
  • Fixed bullet points not displaying in the update notes.


[h3]Behind the scenes[/h3]
  • We decentralized the building so we can more easily test it in a separate environment.

Early Access Roadmap



Recent Updates


[h2]Research Tree[/h2]


[h2]Expertise[/h2]


[h2]New Inventory[/h2]


[h2]Regions[/h2]


[h2]Building Placement[/h2]


[h2]Survival Guide[/h2]


[h2]Polluted Fishies[/h2]


[h2]Eel-Ectricity[/h2]


[h2]Upgrade System[/h2]


[h2]Scouting Update[/h2]


[h2]The Crew Update[/h2]


[h2]Quality of Life v2[/h2]


[h2]Have you ever seen paper??[/h2]


[h2]Gull-friend Update[/h2]


[h2]Quality of Life v1[/h2]


[h2]The World Update[/h2]


[h2]Community Feedback Update[/h2]



0.4.1p5e1: Building Placement ready for testing!

Hey drifters,


On our road to the upcoming big changes, the next step is the placement of buildings and the walkways that lead you there.

This includes a complete overhaul on walkway placement.
Making building feel a lot more natural and easy to work with.

[h2]Early Access 0.4.1p5e1[/h2]

[h3]Building Improvements[/h3]
  • Buildings that can be built at (such as the townheart and walkways) now generate a grid on each of their attachable edges where buildings snap to.
  • You can choose to build gridless by holding control.
  • Buildings will now show their grids when building around them.
  • Added a collision tolerance. This will reduce edge cases where it looked like you could build somewhere, but couldn't due to a small overlap.
  • Walkways are now built one segment at a time. You can hold shift or set a shortcut to continuously place walkways.
  • Walkways now display their boundaries.
  • Walkways now show building buoys when they are placed and ready for construction.
  • Walkway lines will now look for the closest intersecting building it can hook to. This makes for more natural snapping.
  • Reduced the snapping distance when building.


[h3]Fixes[/h3]
  • Buildings can no longer be built intersecting with a walkway.
  • Fixed an issue where a walkway could snap further than it's allowed angle if it snapped to another walkway.


[h3]Behind the scenes[/h3]
  • We decentralized the building so we can more easily test it in a separate environment.


"Walking the plank never felt so good"

0.4.1p4: Survival Guide Update

Hey drifters,


Time to flip open your survival guides and start prepping.
We cleaned up the survival guide and made it easier to maintain.
It’s a smaller quality of life improvement patch as we're working towards the World Structure patch.


[h2]Early Access 0.4.1p4[/h2]
  • Updated / removed older pages of the survival guide that were no longer relevant / out of date.
  • Added functionality for linking to the survival guide. These links are usually marked with a book icon. Clicking these will open the survival guide on the relevant page.
  • Added a search bar to the survival guide.
  • Added a button to go back to the previous page you were on.
  • Made the survival guide smaller so that you can still see your town when you open it.
  • The survival guide can now be dragged.
  • Opening the survival guide no longer pauses the game.
  • Added pre-generated pages for all the buildings in the game. These pages include extra info per building type, such as recipes, storage space, etc.
  • Added pre-generated pages for all the resources in the game. These pages have info such as weight, pollution, where they are produced, etc.
  • Added pre-generated pages for all the drifter backgrounds in the game.
  • Added pre-generated pages for all the drifter attributes in the game.
  • The survival guide is now constructed out of config files.


You know what they say.
"The drifter who is prepared has his town half built"

Early Access 0.4.1p3

Hey drifters,

Early Access 0.4.1p3 is now live.
It fixed an issue where certain characters in the non-Roman alphabet would show up as squares. This mainly happened with Chinese, Korean and Japanese characters.

Fixes
  • Fixed an issue where certain characters in the non-Roman alphabet would show as squares.
  • Fixed Early Access "Ok" button having the wrong color.