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Flotsam News

Hotfix 1.0.0f9

[h2]1.0.0f9[/h2][h3]Fixes[/h3]
  • [p]Fixed issue where decorations placed on Wood and Tiled Plazas would not get their materials hauled to them.[/p]
  • [p]Fixed issue where storing an energy pole using Architect Mode, then saving/loading and placing it back, prevented exiting Architect Mode.[/p]

Hotfix 1.0.0f8

[h2]1.0.0f8[/h2][p][/p][p]EDIT: 1.0.0f8 Introduced a critical bug that occurs when placing Energy Poles. I've reverted back to 1.0.0f7 until this issue is resolved. Please close down the game and revert back to 1.0.0f7[/p][p]Our apologies[/p][p][/p][p]EDIT 2: 1.0.0f8_02 Is now live and should resolve all listed issues. Thanks for your patience![/p][p][/p][h3]1.0.0f8[/h3][h3]Fixes[/h3]
  • [p]Fixed several issues related to deconstructing decorations. This also fixes the issue where drifters could get stuck during decoration deconstruction.[/p]
  • [p]Fixed issue that prevented deconstruction of the top piece in T-shaped walkways.[/p]
  • [p]Fixed issue where walkways attached to the Townheart could sometimes become impossible to deconstruct.[/p]
  • [p]Fixed issue where walkways could be deconstructed into a state where they no longer have an eventual connection to the Townheart.[/p]
  • [p]Fixed issue where all drifters would idle and no longer do tasks except eating and drinking.[/p]
  • [p]Fixed issue where pathfinding could fail to find a path after deconstructing a decoration.[/p]
  • [p]Fixed issue where the map could become blocked during a quest, and remain blocked after loading a different save if the previous save had the map in that state.[/p]
  • [p]Fixed issue where a certain building could be activated before being connected to another required building, preventing the quest from progressing.[/p]
[h3]Localization[/h3]
  • [p]Added Dutch translations.[/p]
[h3]Misc[/h3]
  • [p]Updated the Recycler’s icon to avoid confusion, as the previous design displayed wood junk, which is actually processed in the Chopping Block.[/p]
  • [p]Medicine icons and Hospital Landmark are now Geneva convention compliant and no longer show a red cross.[/p]

Hotfix 1.0.0f7

[p]Hey everyone!
[/p][p]Apologies for accidentally breaking walkway selection in hotfix 1.0.0f6. We're committed to getting these hotfixes out to you as quickly as possible, but that does mean the occasional unintended side effect. Thanks for bearing with us, we really appreciate your patience![/p][p][/p][h2]1.0.0f7[/h2][p][/p][h3]Fixes[/h3]
  • [p]Fixed issue where quests saved during dialogue were incorrectly marked as completed.[/p]
  • [p]Fixed issue where rescuing a specialist didn’t properly complete the associated quest.[/p]
  • [p]Fixed issue where drifters could get stuck while placing a decoration.[/p]
  • [p]Fixed issue introduced in 1.0.0f6 that prevented walkways from being selectable.[/p]

Hotfix 1.0.0f6

[h2]1.0.0f6[/h2][h3]Fixes[/h3]
  • [p]Fixed issue where events could close the Dialogue Panel, blocking progress in specific narrative quests. This was most noticeable (without spoilers) when interacting with a certain “large” button.[/p]
  • [p]Fixed issue where some quests failed to start when the player was too far back (west) for new tiles to spawn. These quests now automatically retry to start.[/p]
[h3]Misc[/h3]
  • [p]Added VSync options to the Video Settings Panel.[/p]

Flotsam Steam Community Items enabled

[h2]Hey everyone![/h2][p][/p][p]We want to thank you all for the great reception for 1.0! 😘🥳 We're hard at work cracking down all the newly reported issues. Fixing these is our top priority. [/p][p]But! A little fun as well:[/p][p]Steam Trading Cards, Emojis, Badges and Backgrounds have now also been enabled. Get your Steven Seagull and Sammy Flot emojis and specialist trading cards now![/p][p]You should automatically get these in your inventory if you already played some of the 1.0 too.[/p][p]Driftwood Dreams,[/p][p]Llamas in a Pajama[/p][p][/p][p][/p]