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Flotsam News

Hotfix 0.1.9 Released

Update: This patch seems to reset the resolution to the lowest possible. We're fixing the patch before pushing it to the main branch. Meanwhile you can test this one on the experimental branch.

A new hotfix to fix some issues that we couldn't in last patch. It also adds support for more resolutions, including ultra-wide. This addition might need you to set your resolution again, our apologies for the inconvenience.

Gameplay
  • Prevented flotsam and fish schools from spawning in the fog. (Sorry for teasing you all so much.)


Pathfinding
  • Increased size of mooring point to improve pathfinding from it in the future.


Performance
  • Significantly reduced memory leak when moving back and forth between game and main menu.


Fixes
  • Fixed issue where a building or boat never finished construction.
  • Fixed issue where client would grind to a halt when loading a game. This would happen when you saved the game when a boat was reserved by an agent.
  • Fixed issue where walkway segments would remain after salvaging their pontons. [ Fix does not apply to previous saves :( ]
  • Fixed issue where resolutions not in 16:9 ratio weren't available.
  • Fixed issue where right-click pan was locked by centering on a game object.
  • Fixed issue where fish / salvage would be destroyed when it was unreachable. Drifters will now collect at the mooring point as a temporary solution.
  • Fixed issue where a mooring point could be deconstructed when a boat was on its way to it.

Hotfix 0.1.8 Released

Ahoy!
This is the first hotfix patch for Flotsam since launching! We'll be posting regular hotfixes to fix urgent issues. Bigger content patches are coming as well on a regular basis. Keep an eye on the news feed next week when we detail the roadmap for the next months!

Gameplay
  • Seagull now has a separate salvage buoy. This is a temporary solution as a seagull would break when salvaging / fishing. This buoy can only salvage, not fish. The seagull behaviour will be changed again in the future.


Fixes
  • Fixed metal / plastic counters counting anything containing metal / plastic, which could lead to the wrong number showing in their respective counters.
  • Fixed being able to eject items out of boats, which would cause issues down the line.
  • Fixed issue where landmark actions would not always be reset properly. This could cause problems when loading a save.
  • Fixed issue where an agent would try to navigate to themselves when loading.
  • Fixed import not being cleared when cancelling recipes while the items are still on their way to the producer. This could cause the producer to get stuck.
  • [TEMPORARY] Fixed issue where wrong items would be in the import inventory of a producer. They'll be moved to the export inventory as a temporary fix until we can find the root of the problem.
  • Fixed issue where you could still interact with the UI when the game was over.
  • Fixed issue where cancelling a landmark interaction would make it impossible to interact with the landmark again.
  • Fixed issue where cancel button of landmark wasn't translated.

Now Available on Steam Early Access - Flotsam, 10% off!

Flotsam is Now Available on Steam Early Access and is 10% off!*

The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.

*Offer ends October 3 at 10AM Pacific Time

Flotsam has shipped!

Ahoy drifters!

The winds are finally in our favor and we can hoist our sails. Flotsam has shipped!
You can buy it now with a discount of 10% for the coming week for the price of $22.5/ €20,7.

A huge thank you to everybody who tested the game and gave us lots of useful feedback. We look forward to expand the community and improve Flotsam more.
You can give feedback or seek help at the Steam forums or at our Discord.

To celebrate shipping we've released a new trailer to introduce you to the world of Flotsam.

Enjoy!
The Pajama Llama Team

[previewyoutube][/previewyoutube]

Anchors away, here's how much Flotsam will cost!

Salvage up and get your stockpile going because we've decided on the release price.

When Flotsam releases next month it will be priced at $24.99 / €22.99 / £19.99 or the regional equivalent!
We'll launch with a 10% discount for a week, after that it's full price.

We're looking into regional pricing as well, more detailed info about that will be available on launch.

Edit: Some more info regarding questions that have been asked:
Why this price?

Looking at similar games in the genre, we feel Flotsam will stand strong among them and decided to adhere a similar price point.
We have plans for a long Early Access period to craft this game to make sure it reaches beyond it's potential of the price tag.
As we've been making Flotsam for almost 5 years with a small team, we worked as hard as possible to create the experience that we currently have and to grow as a team.
To provide the game with what it needs we feel this is a fair price.

What are you getting at release?

A unique townbuilding experience that's replayable with every session being different. Discover the hand-crafted 3D world with your community of stranded drifters by sailing to new areas and investigating landmarks with your boats.

We're opening the game to streamers before release to give everybody a chance to see what the game entails before selling it.
Development on Flotsam will continue for a while, feel free to hold off on buying it until the price feels right.

Thank you!