1. Pure Rock Crawling
  2. News
  3. UPDATE 01.06.2019

UPDATE 01.06.2019



Hi ! Time to adres few things in the vehicle physics, including one of the most requested one - vehicle speed. Let's get to it !

So, since day one the vehicle speeds were limited, or even got slower as the updates were rolling and whole car physics model was becoming more complicated. Increasing speed resulted in very floaty physics and collision problems. Since the vehicles are made in a unique way, not relying on the default ray-cast method, the game engine was struggling. Also tires are very different from what you can find in other games and are really pushing the engine limits.

Every time when working on update I was trying to fix all of this, and finally I was able to !



Now the physics feel more agile, vehicles can go faster and the physics are more stable - resulting in much more realistic experience !

Big thanks to the community for all of the suggestions ! Now you will be able to reach your favorite locations much faster :)

I hope you will like the changes ! Stay tuned for the next update !