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Hi ! I hope you all had a great time while I was away ! Let's do some News ! I am back from my holidays on which I was gathering some assets for the game using photogrammetry. I had a great time but most importantly done some work !

So, first things first. I had a blast driving through USA, did a trip from LA to Moab and visited a few National Parks along the road. Then back to LA through SF, again visiting a few National Parks. Death Valley and Sequoia are by far my favorite, it was just so unreal to be there ! I got to say, the nature was just so incredible, definitely helped me recharge my batteries :)

During the trip I managed to visit Hell's Revenge trail in Moab, and also Moon Rocks near Reno. Visiting these locations let me get a sense of the scale and atmosphere and I must say, no video or photo could do this a justice, just so unimaginable for me :) Moreover, I was able to get a ride with a professional driver on Hell's Revenge, which was unforgettable ! All this experiences will definitely help me get more realism into the game !

As for the photogrammetry, it is turning out great ! There are few new things for me, like eg. shooting photos in the desert produce very harsh shadows that needs to be removed from the textures, and that's a mix of going through software and manual painting over. There is a ton of work ahead of me but the results so far are just plain awesome ! Here is a test pice that I put together:





I was also able to capture few textures, references of vegetation and inspirations. Everything to make this game look better and better ! Here is really nice rock detail:



Another key benefit of this trip was seeing everything in person, and oh my, the scale... I wasn't aware how big these kind of rock formations are ! Combining these experiences with photogrammetry assets will lead to environments that should be far more enjoyable and realistic. Here are a few photos from the trip:











As for the future of the game in general. I am having a lot of new ideas on how to change the game further and make it better. Sometimes this lead to stalls in development, because of having to redo or test something. These things often don't even get released but have to be done to develop things that does. I know, that some of you are frustrated about game taking too long to develop, or have questions about the direction its heading, but every time I delay an update it is just in a good will of delivering something interesting. Plan for now is to completely rethink the whole game and redo parts of it starting with a new map with all the new stuff that I've learned, finishing new car customization that I've been working on lately + many other smaller things. After that, new gameplay mechanics that won't rely on grinding.

Anyway, its good to be back ! Hope you will find this post interesting and clarifying few things ! Thank you for playing the game and being active on forum as it develops !



Stay tuned as there is a lot to come ! Take care !