Hi ! Just finished working on newest update, which was meant to be a lot smaller but i just got carried away :) To be honest, working on this game is getting better and better with each update. Overcoming problems that I felt were impossible to solve at the beginning of this journey, feels just awesome and makes me wanna do more and more ! :)Ok so, in today's update :
KEY BINDINGS
Sorry to keep you waiting so long ;)
CAR DAMAGE SYSTEM
This is just early test so don't expect to much :) I hope it will make you be more careful drivers, for now it is just cosmetic.
REWORKED CAR ENGINE PHYSICS
So, before this update, differential lock was jumping between two systems. One made for locked diffs which was giving the wheels a specific angle to be at the given time. Second for open ones, giving the specific angular velocity. This was very imperfect, but i just couldn't make my mind which will be better in the long run. With this update i made my mind and went for the first one. This required some tricky calculations to make the car behave naturally but gave me full control, power, load, gears. Now the system is more complete with: working automatic gearbox, exhaust smoke reacting to engine load, and low range being more powerful.

NEW CAMERA SYSTEM
The new 3rd person camera system is making looking around and keeping the eye on the track easier because of moving pivot point. Now you don't have to scroll the mouse wheel all the time. If you look from the above system is trying to put the car near border of the screen so you can see where you are going. Looking from front also makes more space in front of the car. Side effect of this system are of course killer screenshots ! :)
Alongside working on 3rd person camera, I made possible moving the head around in the 1st person view, and as community suggested (thanks all for great suggestion !), you can look out through the window !

NEW STUFF ON WINTER MAP

I keep working on this map to make it more diverse and interesting (also bigger). In the last few days i was trying to make rock positioning more procedural, but it was too performance heavy. Designing new trails, positioning rocks is really demanding, and just takes time. Also i took some time to finish up interactive foliage !

MINOR UPDATES
- new automatic gearbox (so no more engine whining)
- new engine sound
- suspension is much more dynamic (increased suspension travel max speed)
- added exhaust smoke
As always, thank you very much for keeping me motivated and helping me believe that nothing is impossible (just take some time :) ) !!!