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Pure Rock Crawling News

UPDATE 22.03.2019



Hi ! I hope you are all doing great ! The new desert map is here !

So, it's a test map for now (only free roam), features deformable sand and new rock placing method, as well as some technical stuff like different collisions on the rocks to provide maximum detail in the tire/rock simulation. Lighting scenario is also improved with different ambient occlusion, post processing etc. New materials, on the rocks as well as new shader for the tire marks on sand.

So by playing this map in its current state you will help me test a lot of things ! Please report any issues or suggestions in the desert test map topic on the forums !



As for the other improvements I tweaked few things in the vehicles. Its now easier to loose traction, as many suggested tires had to much grip, and I must say, you were sooo right :) Now cars behave like they should ! Thanks ! Also, I tweaked engine/gearbox so now engine will rev properly in the 1st gear resulting in more torque.

Thanks ! Have fun in the desert !

DEVBLOG



Hi ! Small devblog this time :) Just to let you know what I am working on right now.

My main focus now is to gather all the things i learned thanks to all of you who crawl in the winter test map, and put it in use to create new map, while trying to be more inspired by real life locations. To be honest, I am having a blast both making and testing it :) It will be in a new format that will combine more compact experience with the beautiful vistas, like in winter map. I hope to release it within next two weeks.



Also, I am working on some new gameplay elements, player progression and customization - to be precise I am working on making this game be more game :) But this stuff needs some polishing before being released.

Thank you all for sticking around and have a great weekend !

UPDATE 22.02.2019



Hi ! In the ongoing pursuit of adding new stuff to the game I sometimes overlook important things, or postpone suggestions from the forums. So after exciting stuff like new map and car, its time for some bug fixing and testing new things :)
  • Volume slider didn't affect certain sounds, now its fixed
  • Due to how the vehicle is gathering information about load for the engine, there was a bug that caused engine to loose power when cornering hard
  • I worked some more on the suspension, and i am very happy with the result, it feels much more realistic than before.
  • I am trying new cone placing method that should eliminate the problems with gates like on Spring II map
  • Slight camera lag adjustment
  • Added more wheel offset
  • Camera invert didn't work, now its fixed and I added inverse switch for x axis
  • Added short road on the Winter map to test road placing methods
As always, i hope you are having great time with the game :) Take care !

UPDATE - NEW VEHICLE !



Hi ! I hope you are all having great time ! This update finally adds new car to the game ! And new parts along with it!

So this update is really much more than just a car. This is more like "i finally know how to make proper 3d model" :) I am really pleased with how this turned out, and how much more possibilities for customization it opened. For eg. previously bumpers were modeled with the whole body so it is impossible with the older cars to make customizable bumpers. That's the reason why i will redo previous cars in the future to make them step up to the new level of detail.



I hope you will have fun with this rig :)

MINOR UPDATES
  • few tweaks to 3rd person camera
  • fixed suspension animation lag
  • physics adjustments (cars were too wobbly :) )
  • new stuff for new car
That's all for this Update ! Take care !

UPDATE 25.01.2019



Hi ! Just finished working on newest update, which was meant to be a lot smaller but i just got carried away :) To be honest, working on this game is getting better and better with each update. Overcoming problems that I felt were impossible to solve at the beginning of this journey, feels just awesome and makes me wanna do more and more ! :)

Ok so, in today's update :

KEY BINDINGS


Sorry to keep you waiting so long ;)

CAR DAMAGE SYSTEM


This is just early test so don't expect to much :) I hope it will make you be more careful drivers, for now it is just cosmetic.

REWORKED CAR ENGINE PHYSICS


So, before this update, differential lock was jumping between two systems. One made for locked diffs which was giving the wheels a specific angle to be at the given time. Second for open ones, giving the specific angular velocity. This was very imperfect, but i just couldn't make my mind which will be better in the long run. With this update i made my mind and went for the first one. This required some tricky calculations to make the car behave naturally but gave me full control, power, load, gears. Now the system is more complete with: working automatic gearbox, exhaust smoke reacting to engine load, and low range being more powerful.



NEW CAMERA SYSTEM


The new 3rd person camera system is making looking around and keeping the eye on the track easier because of moving pivot point. Now you don't have to scroll the mouse wheel all the time. If you look from the above system is trying to put the car near border of the screen so you can see where you are going. Looking from front also makes more space in front of the car. Side effect of this system are of course killer screenshots ! :)

Alongside working on 3rd person camera, I made possible moving the head around in the 1st person view, and as community suggested (thanks all for great suggestion !), you can look out through the window !



NEW STUFF ON WINTER MAP




I keep working on this map to make it more diverse and interesting (also bigger). In the last few days i was trying to make rock positioning more procedural, but it was too performance heavy. Designing new trails, positioning rocks is really demanding, and just takes time. Also i took some time to finish up interactive foliage !



MINOR UPDATES
  • new automatic gearbox (so no more engine whining)
  • new engine sound
  • suspension is much more dynamic (increased suspension travel max speed)
  • added exhaust smoke
As always, thank you very much for keeping me motivated and helping me believe that nothing is impossible (just take some time :) ) !!!