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Pure Rock Crawling News

HAPPY BIRTHDAY ! - NEW MAP

Hi ! Long time no see, I hope you are all doing great ! Finally it is time to release new map !



Never would I have assumed this would take this long, but basically this is the follow up of things that started back in 2019 with a trip to USA to make photogrammetry assets from real world trails. So here we are. This map is made using my rock assets taken from trip to MOAB.

This was quite tedious process that I thought would be much easier to implement. But with few things that were updated to main game engine it became reality. With features as seamless blending with terrain and continuous tire marks on trails. On top of that every rock has per poly collision giving you the best possible interaction between tires and environment.



Traversing through the new environment, you will encounter "challenge boards". There you can activate challenges you want to take part in. If you choose not to take any it will play out as free roam. This system gives the best of two worlds, giving you choice.

There are 3 types of challenges as of right now:
  • Classic Rock Crawling - Mode that you know from old levels. Ride between gates, trying not to touch any cones.
  • Path Finder - Objective points are marked on the map, get to them as quickly as possible. If not finished you will be rewarded partially.
  • Follow the point - Slower than others, and requiring more precision. Try to stay as close to the marked location as possible while it moves around the map.

I hope you will have fun completing these challenges.



Update list:
  • new map
  • mini map on new map
  • new challenges system
  • improved vehicle handling
  • improved low range
  • wheel axis invert option
  • added engine drag

As always, thanks to everybody posting on the forums, letting me know about the problems and suggestions.

Stay tuned for future updates ! Pure Rock Crawling is still under active development ! Take care !

Improvements, Physics and Wheel Support !

Hi ! I hope you are all doing great ! This update is entirely dedicated to all of you, posting on the forums, finding bugs and suggesting improvements and features ! Let's get to it.



This update is one of these times when one thing leads to another. As you know, wheel support was a little bit clunky, and to be honest I was never truly happy about it. That was just the best solution I could come up with at the time. So, many tries later, new version is finally here ! Now you can use multiple input devices, H-shifter and bind buttons ! I will add a new thread on the forum to track supported wheels and any issues with this new system.

Wheel support rework led to another major issue of how the cars were driven. Let me clarify, before this update wheels were driven by determining their rotation (not torque applied). This was fine in most cases and allowed for having locked differentials. However, having rotation determined by function posed a problem, how to simulate open differential behavior. The solution was to torque driven and to put an actual, fully physics driven differentials with locking option and it worked ! Now everything regarding drivetrain is pure physics !

Another long awaited fix are the brakes. Before, they were composition of applying reverse torque and predefined rotation. Now they are driven by the actual friction on discs brakes !

With all that implemented, there was finally a good time to finish up UI. It had to make room for key bindings, hence improved wheel support , so I touched it up across the game too.

Full list of changes:
  • more lift options
  • fixed bug with customization data tables
  • new options menu
  • improved suspension stability
  • vehicle select no longer kick back to main menu
  • improved navigation in customization menu
  • options menu stores previously selected settings
  • gear up/down binding for wheels
  • new torque based physics
  • new brake system that is proportional on controllers/wheels
  • physical differential
  • improved wheel/device support
  • wheel support key bindings
  • H-shifter support
  • camera sensitivity option now has more range
  • selected vehicle is stored as default
  • new map/stage UI
  • removed level cap and timer from levels


Thank you again for all the suggestions that led to this update ! I hope I solved most of the main issues you had with Pure Rock Crawling. I am now jumping straight back to making a new map ! Cheers !

DEVBLOG

Hi ! I hope you are all doing great ! It's time to reveal part of the upcoming update which is the new map !


As you may remember I visited USA to capture photogrammetry assets for my game. I finally feel confident to show you how its coming together. Many things changed during this time, new engine versions, new ideas, new techniques that I had learned, it all allowed me to put this environment together.







Still, a great deal of work ahead of me. I want this update to be complete not only on the visual level. More on that when the time comes ;)

Thanks for your patience ! Take care !

CUSTOMIZATION UPDATE

Hi ! I hope you are all doing well ! This update finally fills customization options with skins and vinyls for the trucks !



You can now customize trucks with vinyls to go with base color or totally change the appearance by choosing skin. This concludes how I wanted the customization to look like in Pure Rock Crawling.

Of course more content for customization will be coming in the future !



Other update notes:
  • Items are now previewed before buying
  • Fixed bug that caused unlocked diffs to not be fully unlocked - now turning radius is greatly improved when riding on unlocked
Have fun customizing your trucks, as always I am open to suggestions ! Take care !

HAPPY BIRTHDAY ! - customization update

Hi ! I hope you are all well ! Pure Rock Crawling is celebrating 3rd birthday ! To celebrate this, all remodeled vehicles are getting new parts for visual customization !



With this update new menu is finally being filled with new items for you to equip on your trucks ! Enjoy new bumpers, roll cages, fenders and doors.



So one year ago I wrote this:

"And for the future plans, first lets take a look at what i wrote a year ago:
  • update car models, as well as suspension, i think i can do much better now
  • rework customization, I want to make something that would really let you feel like building dream rock crawler. Different tire sizes/types, axles that actually change something, being able to chose between spring or leaf suspension, more cosmetic items etc., so that's something that i want to work hard on.
  • different progression system, since i find levels/credits in current form a little annoying
  • multiplayer and mod support, so these are the tough ones. Don't get me wrong, I want both in game as soon as possible ! Both require the game to be more finished than it is right now (especially mod support) so first things first. Once i settle on how the core mechanics work, I will start working on these features. Cant say anything for sure but I will try as hard as i can :)
So yeah, I am quite happy with the progress! I think that besides smaller updates you have suggested, one of the important things will be adding more maps. Join me in the next 12 months of updates ! :)
"

And I am still happy with the progress, I didn't even thought that multiplayer would be possible, sure it is in beta and have its issues but still, huge milestone for me. Along with the other things like new menu, improved tire physics, decals, manual gearbox, trailer - which were all impossible for me to even think of when I first released the game.

That's all thanks to you and your support which is incredible. Hope you'll all stick around for another 12 months !



So, let's make a new list for me to check in the next year:
  • improve multiplayer experience
  • add more customization elements
  • new cars
  • new map
  • more gameplay elements / different progression system
  • fixing bugs mentioned in the forums, regarding steering wheels, UI navigation etc.
  • mod support, still tough one and highly unlikely but definitely worth trying and looking for solution to make it happen
Take care and have fun !