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  3. Patch Notes 12/2/19

Patch Notes 12/2/19

For our first update in Early Access, we've included fixes and additions for Adventure Mode, the Editor and more.

Adventure Mode Fixed: Bug with player not dying after failing a side mission
Fixed: Bug where action/hacking toggle being present before it is unlocked
Fixed: Fearn should no longer disappear during wall destruction cutscene

Editor Fixed: Objects lose references when duplicating an object
Fixed: Window fails to scroll when using the arrow keys with Auto-Complete
Fixed: Game light fails to update until playing the game
Added: Smart UI feature upgrades, including button transition support for smart buttons, mask support for images, and improvements to the display of nested classes in the inspector
Fixed/Added: Quality of Life updates to address small issues in Editor
  • Auto-versioning incrementing and smart UI for smart conditions
  • Added simple sequence script to allow players to more easily make their own starting UI
  • Removed "Reset" function from several objects keeping legacy support)
  • Improvements to Smart UI and Simple Inventory
Global Fixed: Video Quality Menu's Confirm and Revert buttons are now outside scrollable window
Fixed: Notification of invalid email upon account creation

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